125,561 Commits over 4,171 Days - 1.25cph!

8 Months Ago
Medieval barricade now has its own unique description
8 Months Ago
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8 Months Ago
Restored "JellyFish" shader
8 Months Ago
3p minicrossbow 4 reload end anim set up
8 Months Ago
3p minicrossbow 4 reload animations set up
8 Months Ago
4k textures for lunar wall frames
8 Months Ago
Fixed screwed reload wm animation speed
8 Months Ago
Texturing feedback Old TV 2
8 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
8 Months Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
8 Months Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
8 Months Ago
Rider eye motion when galloping
8 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
8 Months Ago
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8 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
8 Months Ago
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8 Months Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
8 Months Ago
Siege harness bone constraints setup
8 Months Ago
merge from Knight Armour DLC - KnockerPhys
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
8 Months Ago
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8 Months Ago
Updated SiegeHarness model in RidableHorse2
8 Months Ago
Export medium as default settings, bumping it up a level.
8 Months Ago
Medieval itemstore prefab
8 Months Ago
Fix non-debug build
8 Months Ago
Fix server build
8 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
8 Months Ago
- Old TV 2
8 Months Ago
merge from primitive
8 Months Ago
Submitting Outbreak scientist rig
8 Months Ago
Medieval store additions
8 Months Ago
Blowpipe reload and firing anim update
8 Months Ago
Fix scientists footstep sounds not playing correctly
8 Months Ago
Fix compile error from System namespace applying to Random class
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
merge from main -> primitive_gm
8 Months Ago
medieval store view setup
8 Months Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
8 Months Ago
merge from monument_menu_items -> main
8 Months Ago
merge from main -> monument_menu_items
8 Months Ago
merge from fix_banlist_allocation -> main
8 Months Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
8 Months Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
8 Months Ago
Merge from main
8 Months Ago
merge from preserve_settings
8 Months Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
8 Months Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
8 Months Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server