130,658 Commits over 4,232 Days - 1.29cph!

22 Days Ago
merge from naval_update/deep_sea
23 Days Ago
Added new 5GB memory budget for texture streaming as a test
23 Days Ago
Male body LODs
23 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
23 Days Ago
S2P on FC3
23 Days Ago
Added recyclers to food market and supplies barge
23 Days Ago
merge from hmlmg_improvements
23 Days Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
23 Days Ago
merge from naval_update
23 Days Ago
Codegen
23 Days Ago
Merge from naval_update
23 Days Ago
Fishing villages S2P
23 Days Ago
merge from deep_sea
23 Days Ago
merge from main
23 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
23 Days Ago
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23 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
23 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
23 Days Ago
Merge from parent
23 Days Ago
fixed blockers around FC2 bridge (for good this time)
23 Days Ago
Unsaved terrain prefab id's
23 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
23 Days Ago
Merge from parent
23 Days Ago
Some missing topo.
23 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
23 Days Ago
Beach tweaks.
23 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
23 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
23 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
23 Days Ago
Merge from island_scenes
23 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
23 Days Ago
Merge from parent
23 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
23 Days Ago
Merge from floating_cities
23 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
23 Days Ago
Merge from main
23 Days Ago
Merge from boomerang_animfix
23 Days Ago
Update icon of boat stairs block
23 Days Ago
Don't spawn tutorial islands in the deep sea
23 Days Ago
Merge from main
24 Days Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
24 Days Ago
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25 Days Ago
Merge from steam_timeline
25 Days Ago
merge from qol_dump_improvements -> main
25 Days Ago
Potential fix for DontDestroyInScene having too many objects
25 Days Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
25 Days Ago
adding small engine gibs / updating prefab
25 Days Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
25 Days Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)