225,037 Commits over 3,714 Days - 2.52cph!

28 Days Ago
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
28 Days Ago
Apply to chicken corpses as well
28 Days Ago
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
28 Days Ago
Leaderboard backup, run #10965
28 Days Ago
wip tests
28 Days Ago
Set home position of scientists
28 Days Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
28 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
28 Days Ago
Remove old prefab reference
28 Days Ago
merge from main
28 Days Ago
messing around
28 Days Ago
Grid Map Tool
28 Days Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
28 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
28 Days Ago
Adding missing shaders
28 Days Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
28 Days Ago
Increase move point terrina placement distance check
28 Days Ago
Update dynamic cubemap
28 Days Ago
merge from nexus
28 Days Ago
sks prefab setup progress
28 Days Ago
Coastal cliff whitebox progress / added more slope and bend pieces
28 Days Ago
Typo in GetHandleNormalFunc
28 Days Ago
Merge fom main
28 Days Ago
Fix photos & headbags not working when inside a backpack
28 Days Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
28 Days Ago
player update. speargun anim set edits
28 Days Ago
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28 Days Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
28 Days Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
28 Days Ago
.meta files
28 Days Ago
TTT: add TTTShowSearchScreen hook More consistent Vector/Angle optional argument handling You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason. Material() function can use .cache files from steamworks.Download
28 Days Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
28 Days Ago
Fix servers not always removing from favorites.cfg
28 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
28 Days Ago
Codegen
28 Days Ago
Missing files
28 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
28 Days Ago
Update test1.prefab
28 Days Ago
Update test1.prefab
28 Days Ago
Update test1.prefab
28 Days Ago
Test
28 Days Ago
Fixed regular switch still showing 1 power usage in the UI
28 Days Ago
Don't clear chat + style + scrolling
28 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
28 Days Ago
Merge from main
28 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
28 Days Ago
merge from spawn_changes
28 Days Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
28 Days Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
28 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame