223,788 Commits over 3,684 Days - 2.53cph!

39 Days Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
39 Days Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
39 Days Ago
very first pass getting model in game
40 Days Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
40 Days Ago
40 Days Ago
Merge from main -> rpc refactor_2
40 Days Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
40 Days Ago
padlock_a asset world+view texture sets
40 Days Ago
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40 Days Ago
Merge from main -> rpc refactor_2
40 Days Ago
Compile fixes
40 Days Ago
Merge from main
40 Days Ago
Merged electricity_power_fixes/ceilinglight to Aux2
40 Days Ago
Merged electricity_power_fixes to Aux2
40 Days Ago
merge from harbor_tweaks_4_cargoship
40 Days Ago
collision/surface pass on curtain assets
40 Days Ago
missing file
40 Days Ago
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40 Days Ago
swing bridge updatr
40 Days Ago
merge from harmony2_3 -> aux2
40 Days Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
40 Days Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
40 Days Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
40 Days Ago
fixed the last lod of black lorry trailer being white
40 Days Ago
Flagging more IO prefabs as snappable
40 Days Ago
Fixed cargo NRE if theres no harbors in the world
40 Days Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
40 Days Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
40 Days Ago
player update. finished setup of the 2 guitars and bass instruments
40 Days Ago
New Crowdin translations by GitHub Action
40 Days Ago
String comments can include @labels, skip strings with @ignore Update locale sources
40 Days Ago
Adjusted timer deployment restrictions
40 Days Ago
Fixed button being deployable in weird places
40 Days Ago
Fixed smart switch output handle position
40 Days Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
40 Days Ago
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40 Days Ago
Resolve sbox-issues/issues/5171 by making dragValue match
40 Days Ago
▅▄▆▌▆ █▅▉▍▉▌▌▋▉▋▌▋▇█▅▄▅▋ ▋▌█▋▍▉ ▆▆▌▄▍▆▅▄█ ▋█▍▉ ▌▇█ ▆▊▉▋▌▊▇▉▋█▍ ▇▉▄ ▋▊▆▄▊▇ ▍▌▌▇▊ ▋▆▊▍▆ █▆ ▇▆ (▉▋▆▆▋▊▌▇ ▇▉▆▌▉▇▍▋▊ ▉▆▄▉█▌▆ ▅▄▇▋ ▉█▍▋▄▆▉▄ █▄▆▄█▊▉▆▅▋▆ ▌▊▅▉ ▍▍▆▋ ▅▍▄▅▋ ▆▅ ▌▌▉ █▋▆▌ ▍▇▊▆▆▊) ▌▌▉▅▇ ▋█▄▇▍ ▄▋▋▉█ (▄█▌▉▋ = !▇▋▋▊▊▄▄▄▋▌▌ && !▊▋▉▌▇█▍▌▍▋▄█▌▉ && !▊▍▋█▍▍▋▋█▇▅▄▌█▆▋█▇▉▄ ▇▍ ▅▊▅▉█▄▉▍▆) ▆▌▅▍▄ ▇▊▌▌▅▍ ▇▆▋▆▊█ ▉▆▇▋▍▌▅▊▋▄ ▆▇█▋▅█▄▌▆▊█ (▆▇▌ ▉▊▍█ ▊▍▍▌▌▄▉▇▊▉▇▄▍▆▆ ▆▇█ █▇▋▌▅▍▄▍▍▇▌█ ▅▇ ▍▊▄▌▅██ █▆ ▌▌▉█▅ ▋▆▍▅▉) ▅▆▉▋▋▋▍ ▌▍ / ▄▅_█▅▇▄▅▇_▆█▅▍▍▍▅▌ ▄▉█▌▆ ▋▇▋▍▄ ▄▇▍▆ ▄▅▉▉▇▄█ ▊▅█ ▄▇▍▉▍▉▅ ▆▇ ▌▊▅▉ ▄▊▇▋ ▊▆▆ ▍▋▇ ▍█▄▇█▊▅█, ██▍ ▋▌ ▋▌▋▇▍▌ ▍▅▊ ▌▊▉▌▄▆▋▇▍ ▉▇▄ ▄▅▍▆▋▉▆▇ ▆▋ ▉▆▌▉ ▍▍▌▇▅▋▅▇ (▉█▌▉▊▍▋▄█ ██▋▋▋ ▌▅▅ ▆▋▋▇▄▄ ▆▄ █▇▌▉▉▇ ▉ ▌▋▉▉▇ ▆▍▇ ▊▅ ▇ ▅▌▄▌▅ ▄▋▅▍▍ █▍▉ ▇▉▉▅▉▍▉▍)
40 Days Ago
New Crowdin translations by GitHub Action
40 Days Ago
Locale source generator tweaks Update locale sources
40 Days Ago
network++
40 Days Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
40 Days Ago
New Crowdin translations by GitHub Action
40 Days Ago
comment test 2
40 Days Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
40 Days Ago
oilrigs S2P
40 Days Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab