193,473 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Reduce trigger size
2 Months Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
2 Months Ago
Hack: synthetic test to proc ConcurrentQueue memory runaway Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix. Tests: ran the code and checked state of ConcurrentQueue with a debugger
2 Months Ago
Greatly improved swarm behaviour around fires
2 Months Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
2 Months Ago
Test rustigeegg branch
2 Months Ago
Merge from main
2 Months Ago
Hook croc belly flop and more aggressive turning and snapping
2 Months Ago
Fix blowpipe expecting catapult boulder ammo after merge.
2 Months Ago
Bunch of dart data fixes after merge . Manifest.
2 Months Ago
Match croc speeds to anim
2 Months Ago
merge from main
2 Months Ago
merge from bee_hive_protection
2 Months Ago
beehive protection
2 Months Ago
Adding new blowpipe idle pose options
2 Months Ago
Adding a branch with texture streaming enabled by default in all preset levels in case we want it.
2 Months Ago
condenser tank update
2 Months Ago
Compile fixes
2 Months Ago
outbreak scientist spray anims re exoprted and holdtype updated
2 Months Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
2 Months Ago
Latest attempt
2 Months Ago
fixed the splat mask to sand instead of snow on jungle swamp
2 Months Ago
jungle swamp unique environment
2 Months Ago
merge from planter_stacking
2 Months Ago
Condenser Tank LODS
2 Months Ago
merge from fix_ownership_giveall -> main
2 Months Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
2 Months Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
2 Months Ago
merge from fix_copy_paste_global -> main
2 Months Ago
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
2 Months Ago
Instead try fixing compile errors by switching to LogWarning() on client
2 Months Ago
Fix compile errors?
2 Months Ago
merge from premium_servers -> main
2 Months Ago
Changed the planter block over to use an entity list object rather than duplicating the list across every planter Added the small planter to the list, was missing from all planters
2 Months Ago
Merge from crafting_update
2 Months Ago
Fixed errors when a hopper was destroyed or picked up while items were being moved Items will now drop to the ground as expected
2 Months Ago
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
2 Months Ago
merge from premium-servers-ui-tweaks -> premium_servers
2 Months Ago
Merge from crafting_update
2 Months Ago
Fixed being able to loot locked fridges
2 Months Ago
Hide logging behind `log_premium_status` convar
2 Months Ago
Add PremiumClientCache - stores last premium result in PlayerPref so it will show last result if web api has issues - queries web api every 10min to recheck premium status - switch from convars to check premium to using web api - add convar `qualify_premium_override` to manually override whether you qualify for premium on the client - add convar `recheck_premium` to manually refresh premium status ` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)
2 Months Ago
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active Both commands now return how many were deleted Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
2 Months Ago
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
2 Months Ago
Merge from main
2 Months Ago
Merge from crafting_update
2 Months Ago
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
2 Months Ago
Refactor `CheckIfPlayerIsPremium()` so it can be called from both server and client - don't print errors on client since it will cause a kick - return struct instead of bool so can get the string message we want to reject connection attempt with
2 Months Ago
merge from main -> premium_servers
2 Months Ago
merge from fix_itemodswap_outofrange -> main