200,001 Commits over 4,140 Days - 2.01cph!

2 Months Ago
merge from main
2 Months Ago
▅▌▋▊ ▅▄▅▆▆▉▍ █▊▄▊▉▋▇▋▅▄ █▉▇▄ ▆▇▅▅▋▅ ▌▌▋▄▍▍▆▉▆█▄ ▍█▍▍ ▆▍▋▍██▅▄ ▌▊ ▇█▊▌▊▍▅█ █▅▊▍▍▊▉▉▌▉ ▊▍ ▉▅▇ ▄▍██▆▆ `▊▊▌▍█▊▉▊.▊▉█▍█▍▌▇▇_▍▄▇▍▊▉▇_▌▄▅▄▊▍_▆▉▍▅▋█_▋▄▉▍▄▌▅▄▆▄▅` - ▅▉▊▊█▇▌ ▇▄▅▉▄ = ▇▉█'▄ ▋▆▍▄▆▆ █▊▆█▅▇▄█▉▅▌
2 Months Ago
Wallpaper floor & ceiling pack - updated subway ceilings, added 4 variants of metal sheet ceiling
2 Months Ago
▄▊▍▌ ▆▉▇▆▋▄▍ ▇▌▍▌▄▄ ▍▊▉██▌ ▍▊ ▊▍▊▄▉▊▋▆▊▊ ▌▊▉▌▍, ▇▍▊▍▌█ ▌▌▇█▄▊▅▅▄▉▌▄ ▅▊▊▊▆
2 Months Ago
▉█▆▊▌▊▌ ▋▊▋▆▉▅█▅▇▊ ▆▊▅▇ ▆▋▉▉▍▄▄ ▋▋▆█▌▉ ▇▋ ▌▌▋▇▊▊▄▌▇▉▉ & ▌▆▆▌▅█▍▌▆▊▊▄ ▌▉▌▄▌█ (▋▋▊ ▄▇▉▌▉▆ ▉▊▆▌▆▍) █▅▌█ ▌▄▄▌▋▄▄▅ ▋▌ ▋ ▋▊▅█▉▌▍ - ▋▌▊▄▊ ▆▇▅▄▌█▅▇█ ▍▉▄▇▋▌▌▄ / ▆█ ▄▋ █▌▍▄█▊▄▉█ ▍▌▋ █▌ █▊▄▆▋ ▊█▇ ▌▅▅▄▌▄ ▄▋▊▆▄ - ▍▋▉▅▄▇ ▋▄▌▍▄ ▋▆▌▍▇▅ ▄▍▋ ▇▆▅▍▌▍▇ ▌▄█▋▇▉▋▉ ▄▌▉▍▍ - ▄▊▊ █▋█▌▆▍ ▊▍▋▊▉ ▊▊ ▉▉▇▅▄▍ ▄█ ▆▋▅▉▆▌▉▊▄▄.▊▋▉▋▆▇▄▅▌() █▉▍▊▄▄▍ █▆ ▆▌▌▄▊▆ ▅▄▇ ▇▍▅▅ ▆▋▉▌▍▅▌ ▇▍▄ ▍▄ <-> ▊▌▆▄▅█▇▇▆ █▅▅ ▊▅▇ ▉▅▄▋ ▅▋▆▆▆▄ ▅▅ ▌▊▍▆ ▌▍▄ ▍▇▌ ▍▅▌ ▊▋▍▋▉▇▆▋ ▋▇ ▆'▍ ▇▋▆ ▇▊▄▍▍ ▇▉ ▋▆▆▇▆ ▉▅
2 Months Ago
Compile fix
2 Months Ago
merge from wallpaper/floor
2 Months Ago
merge from main
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Added rotation support to triangle wallpaper
2 Months Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
2 Months Ago
Fixed IGModAudioChannel:GetPos returning invalid values sometimes Minor cleanups Fix close caption norepeat not working Fixed regressive crash with close captions gmad compile warning fixes Minor cleanups Added ents.CreateClientRope ents.CreateClientRope( ent1, attachment1, ent2, attachment2, extras ) Extras is an optional table with the following options: * slack = 0 * width = 2 * segments = 8 * material = cable/cable * nogravity = 0
2 Months Ago
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
2 Months Ago
Remove excess protos on train engine
2 Months Ago
updated industrial lights icon for steam prefab
Rin
2 Months Ago
Updated Shark Hunt mission dialogue. floating bottles > buoys
2 Months Ago
Super hacky test
2 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
2 Months Ago
Fix some logic errors in train sync vars
2 Months Ago
▄▍▌▍▍ █▄▋▌ ▊▄▇▄
2 Months Ago
Update header image and store icon
2 Months Ago
backup
2 Months Ago
▌▊▆▆▇ ██▋▌ ▊▅▅▉ ▌▅▊ ▄▊▌▉▇ ▌▊▅▊▋▆██▉ ▆▉▋▌▌█, ▍█▉▇▉ ▇▌█▉, ▅▇▇▇▇▇▊ ▊▌▋▍▍▅▊▉, ▅▍▆▇█, ▉▇▋▍▊▊▊▅ █▄▄ ▄▅▉█▇▌▅
2 Months Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
2 Months Ago
watergun_achievements_fix -> main
2 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
2 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
2 Months Ago
merge from main -> iconrender_improvements
2 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
2 Months Ago
watergun_achievements_fix -> main
2 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
2 Months Ago
simple_snow_usage -> main
2 Months Ago
Remove some debug stuff
2 Months Ago
Fix incorrect beehive boolean trigger
2 Months Ago
main -> simple_snow_usage
2 Months Ago
main -> syncvars
2 Months Ago
main -> new_menu
2 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
2 Months Ago
compile_simulator_window -> main
2 Months Ago
Tweaked brick foundation wallpaper pos again
2 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
2 Months Ago
pooling_test_command -> main
2 Months Ago
merge from adobe_floor_split
2 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
2 Months Ago
pooling_test_command -> main
2 Months Ago
Wrap whole thing in client block instead
2 Months Ago
Compile error
2 Months Ago
pooling_test_command -> main
2 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.