113,196 Commits over 3,959 Days - 1.19cph!
Patrol points now take the height of the ground into consideration
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
Patrol heli now drops flares when entering a flee. Should help give some player feedback
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled
Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states
Increased linger time when trying to retire and been damaged recently
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Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
Fixed WireColorSettings scriptables loading
additive_fire FX for incendiary ammo impacts
added r_prop bone to mask on 3p blunderbus anims
merge from default_vendorname_translation
merge from io_ui_powervalues_fix
merge from /electricity_power_fixes/2/doorcontroller
merge from fix_muzzle_boost_burst_slower
Add twitch drops skins to scene
Merge from PlayerRigUpdate
Update player controller from main
merge from ghost_trees_fix
merge from clatterhat_fixes
merge from trainyard_glowbois
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merge from fire_spread_fix
Merge from PlayerRigUpdate
Merge from PlayerRigUpdate
Merge from PlayerRigUpdate/2022_merge
Cleanup
Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
Added more cine light variants; red,green, blue, etc
Fixed intensity of cinelight_spot_white
Merge from media_projects
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call.
- Fixed gameplay now that these additional options are allowed.
One more layout change
Updated the scientist/animal icons in the extended life stats now that we have better icons
Layout, hide stats button
Added warning to death screen
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)