reporust_rebootcancel

132,918 Commits over 4,293 Days - 1.29cph!

42 Days Ago
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
42 Days Ago
Tropical1 terrain colliders are now on the terrain layer
42 Days Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
42 Days Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
42 Days Ago
glass material and texture tweaks
42 Days Ago
Adding more 3p anim transfers to v4 rig
42 Days Ago
attachment updates
42 Days Ago
hacked the viewmodel to view materials
42 Days Ago
Paintball Gun - Switch to metalness shader in transparent part
42 Days Ago
Pre ruin sculpt.
42 Days Ago
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42 Days Ago
Fixed C height offset.
42 Days Ago
Allow multiple animation event receivers to receive events on viewmodels
42 Days Ago
Paintball Gun - Texture update
42 Days Ago
slight edit to vm lr300 space gun reload anim
42 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
42 Days Ago
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42 Days Ago
Hide Skirt repose
42 Days Ago
42 Days Ago
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42 Days Ago
Hide and disable boat ladder
42 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
42 Days Ago
GasMaskStrapCombined and halterneck repose
42 Days Ago
Remove new scientists from desert military base
42 Days Ago
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42 Days Ago
Variable Zoom Scope LODs and prefab setup
42 Days Ago
showing visible bullet in mag when reloading wip
42 Days Ago
Spawn fix
42 Days Ago
merge from naval_update
42 Days Ago
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42 Days Ago
Swimwear 02 reposed
42 Days Ago
Added sounds to single and double 50cal reload animations
42 Days Ago
Final spawns on tropical2
42 Days Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
42 Days Ago
Fixed casino floor zfighting - S2P FCs
42 Days Ago
merge from main
42 Days Ago
Added naval items to primitive and hardcore tech trees
42 Days Ago
Missing files
42 Days Ago
Added ores chance
42 Days Ago
merge from space_station_building_skin
42 Days Ago
Merge from naval_update (including network++)
42 Days Ago
merge from birthday2025
42 Days Ago
merge from wall_parenting_triggers
42 Days Ago
Merge from naval_update
42 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
42 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
42 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
42 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.