reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

32 Days Ago
merge from wire_slack_fix
32 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
32 Days Ago
merge from main
32 Days Ago
Polish jump trajectory and weightiness
32 Days Ago
Catapult projectiles naming
32 Days Ago
enforce burst compatibility on Point3DGrid
32 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
32 Days Ago
Feed entry script with basic setting
32 Days Ago
Fixing skinning issue for catapult rope
32 Days Ago
merge from main
32 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
32 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
32 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
32 Days Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
32 Days Ago
exported updated wolf attack ledge animation
32 Days Ago
Admin stats entry layout
32 Days Ago
blurring a slightly larger radius than the carve
32 Days Ago
updated exports for view and worldmodel
32 Days Ago
cleanup (wrong namespaces and nested jobs)
32 Days Ago
removed unused sculpture convar
32 Days Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
32 Days Ago
Basic UI Setup
32 Days Ago
Catapult ammo projectiles speed and gravity tweaks
32 Days Ago
roof conditionals link
32 Days Ago
increase time before simplification starts - flickers less between hits with slower tools
32 Days Ago
Deleted old towing test prefabs
32 Days Ago
jungle building skin - prefabs for roof conditionals
32 Days Ago
manifest
32 Days Ago
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32 Days Ago
merge from main
32 Days Ago
running simplification on editor-generated default block - re-generated block
32 Days Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
32 Days Ago
adjusted deploy volume obb on ice sculpture
32 Days Ago
Merge from ai_wolf_iteration
32 Days Ago
re-baked default ice block
32 Days Ago
better editor support for marching cubes
32 Days Ago
merge from main
32 Days Ago
More door upgrade checks
32 Days Ago
merge from main
32 Days Ago
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32 Days Ago
Restored monument marker font
32 Days Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
32 Days Ago
workcart_box_fix_2
32 Days Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
32 Days Ago
Don't allow gates with a lock to be upgraded. NRE fix.
32 Days Ago
increased sculpture grid resolution
32 Days Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
32 Days Ago
exported updated wolf attack ledge animation
32 Days Ago
Hook up sounds
32 Days Ago
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