110,897 Commits over 3,897 Days - 1.19cph!
merge from wire_slack_fix
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
Polish jump trajectory and weightiness
Catapult projectiles naming
enforce burst compatibility on Point3DGrid
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel
- most beneficial on server startup
Feed entry script with basic setting
Fixing skinning issue for catapult rope
Fixed push interaction showing when looking at disabled reload and fire interactions point
Fixed battering ram fuel storage openable from outside through chassis colliders
Added lookingAtColliderNoPenalty in BasePlayer
Set as the real collider the player is looking at, before we apply distance penalties based on available interactions
Useful when you want precise interactions on vehicles with many colliders (like the catapult)
Admin Stats:
- Setup ui dialog panel
- Wired up open/close through admin panel
- Prefabs for panel setup
exported updated wolf attack ledge animation
blurring a slightly larger radius than the carve
updated exports for view and worldmodel
cleanup (wrong namespaces and nested jobs)
removed unused sculpture convar
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
Catapult ammo projectiles speed and gravity tweaks
increase time before simplification starts
- flickers less between hits with slower tools
Deleted old towing test prefabs
jungle building skin - prefabs for roof conditionals
running simplification on editor-generated default block
- re-generated block
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
adjusted deploy volume obb on ice sculpture
Merge from ai_wolf_iteration
re-baked default ice block
better editor support for marching cubes
Restored monument marker font
Improve the fidelity of the wolf high jump using a bespoke animation
Add a telegraph before jumping
Make it dodgeable with enough space by running before the wolf lands
Give more time to hit the wolf before it jumps back
- Fixed box appearing under workcart
- Swapped item storage to item storage type rather than box storage
Don't allow gates with a lock to be upgraded.
NRE fix.
increased sculpture grid resolution
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping
Tweaked projectile spawn point, speed and gravity
Replaced placeholder art on boulder projectile prefab
exported updated wolf attack ledge animation
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