reporust_rebootcancel

153,967 Commits over 4,536 Days - 1.41cph!

21 Days Ago
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
21 Days Ago
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files
21 Days Ago
Update: progress on reviving dynamic shop assets - restore most of ui logic to cache/uncache dynamic bundle - make storeitemdlc use dyn ref for page prefab - change store logic to create empty tiles on warmup, then fill with content once opened Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
21 Days Ago
russian roulette; - updated textures - updated material - fixed suffix naming
21 Days Ago
modular car wheel fix left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals cleared the leftover rotations on the wheels https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
21 Days Ago
basic squirrel setup
21 Days Ago
merge from main
21 Days Ago
Merge from attackheli_armour_damage
21 Days Ago
Merge from main and heli gibs
21 Days Ago
HealthThresholdToggle improvements
21 Days Ago
Launchsite / made the rocket factory ledge taller
21 Days Ago
Merge from modular_car_handling_improvements
21 Days Ago
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21 Days Ago
merged flashlight refresh
21 Days Ago
More tweaks
21 Days Ago
Fix low res navmesh on ghost ships
21 Days Ago
Reduce the size of the main cabin collider so it doesn't block shots through the newly exposed gaps when panels come off
21 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
21 Days Ago
Codegen
21 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
21 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
21 Days Ago
Setup collider/visual toggle groups. Added "Col" to collider group names so they're unique in inspector lists.
21 Days Ago
basic rabbit setup, renamed all animation files for consistent prefix and lowercase
21 Days Ago
Attack heli specific code from earlier
21 Days Ago
radwater_buff_2 -> main
21 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
21 Days Ago
Remove the duplicate client colliders for front panel
21 Days Ago
Merge from main
21 Days Ago
HealthThresholdToggle list support
21 Days Ago
merge from analytics_wm_tris
21 Days Ago
Add worldmodel tri count for LOD0 meshes as field in item definition dump
21 Days Ago
session_modal_overflow_fix -> main
21 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
21 Days Ago
same as attack heli - setup hab armour colliders properly for both client+server so they can be removed properly added collision mesh for the frame updted prefab
21 Days Ago
First pass boiler room (random room) shell
21 Days Ago
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21 Days Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
21 Days Ago
Fix old ais fleeing when player jumps
21 Days Ago
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21 Days Ago
HQM prefabs
21 Days Ago
give this a try cause why not
21 Days Ago
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21 Days Ago
HQM ore texture and HQM collectible art
21 Days Ago
made chanegs to the attack heli colliders left, front and right panels so tht they can be toggled off when removed.
21 Days Ago
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21 Days Ago
merge from main -> fix_hotbar_swap_overstack
21 Days Ago
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21 Days Ago
merge from comfort_fixes