reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

32 Days Ago
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32 Days Ago
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32 Days Ago
added early return when trying to load a sculpture data-set with a non-matching size
32 Days Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
32 Days Ago
codegen
32 Days Ago
Fix catapult boulder exploding instantly in some cases
32 Days Ago
Consolidate some code, cleanup. Setup upgrade menus.
32 Days Ago
Removed unused audio components on the catapult
32 Days Ago
Never cull battering ram wheels
32 Days Ago
assigning new ice material to block
32 Days Ago
manifest + code gen
32 Days Ago
removed old dev dpvold prefab (unused)
32 Days Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
32 Days Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
32 Days Ago
subtracting 108209
32 Days Ago
Subtract 108215
32 Days Ago
Merge from main
32 Days Ago
Merge from main
32 Days Ago
Bday11 textures
32 Days Ago
Merge from shred_helicopters
32 Days Ago
Fixed tread animator changes affecting bradley
32 Days Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
32 Days Ago
Merge from cinematic_gestures
32 Days Ago
Merge from main
32 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
32 Days Ago
Parent merge
32 Days Ago
Codegen
32 Days Ago
Merge from main
32 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
32 Days Ago
Protobuf, codegen, manifest
32 Days Ago
Merge from ice_sculptures
32 Days Ago
Merge from scrap_exchange_dynamic_pricing
32 Days Ago
Merge from siege_weapons
32 Days Ago
BaseSculpture protobuf id 186 > 182
32 Days Ago
Merge from main
32 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
32 Days Ago
Merge from main
32 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
32 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
32 Days Ago
Merge from main
32 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
32 Days Ago
Merge from main
32 Days Ago
Include System reference, fixes compile error
32 Days Ago
Clean out old textures
32 Days Ago
Merge from main
32 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
33 Days Ago
more wip
33 Days Ago
Underwater visibility increase.
33 Days Ago
merge from queue_improvements