reporust_rebootcancel

154,677 Commits over 4,536 Days - 1.42cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from httpimage_cache
1 Year Ago
Merge from refcounting
1 Year Ago
String lights
1 Year Ago
Revert minimum mipmap level to 7
1 Year Ago
Adding split up cannon mesh fbx to cannon branch
1 Year Ago
updates to various weapon entity positions
1 Year Ago
merge from fix_stability_cascading_updates -> main
1 Year Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
1 Year Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
1 Year Ago
Only allow StartMotion() when IsDynamic is set
1 Year Ago
merge from naval_update
1 Year Ago
Fix up dismount points on cannons and cannonball LODs
1 Year Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
1 Year Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
1 Year Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
1 Year Ago
merge from clamp_mipmap_reduction -> main
1 Year Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
1 Year Ago
swapped the surface for the painted one
1 Year Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
1 Year Ago
boat building station lods
1 Year Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
1 Year Ago
Merge from boat_building
1 Year Ago
grenade animation updates - throw anims
1 Year Ago
setup 3p player update minicrossbow animations
1 Year Ago
rotated cannon and removed lod setup on the prefab for now.
1 Year Ago
Removing split cannon fbx(subbed to wrong branch)
1 Year Ago
cleaned up some dead code in playerboat controls
1 Year Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
1 Year Ago
Rifle anim updates
1 Year Ago
floorpaper tweaks
1 Year Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
1 Year Ago
merge from bed_skinviewer
1 Year Ago
Added bed to skin viewer
1 Year Ago
merge from main
1 Year Ago
floorpaper tweaks
1 Year Ago
Steam DLC packs atlases
1 Year Ago
merge queryvisoptimization_bugs to main
1 Year Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
1 Year Ago
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1 Year Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
1 Year Ago
Rest of the misc packs atlases
1 Year Ago
More pack atlases, cleanup
1 Year Ago
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1 Year Ago
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1 Year Ago
Adding separated cannon fbxs
1 Year Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
1 Year Ago
merge from workshop_scene_improvements -> main
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent