reporust_rebootcancel

123,741 Commits over 4,171 Days - 1.24cph!

7 Months Ago
Restored crafting costs in crafting menu
7 Months Ago
Added Medieval pack steam item
7 Months Ago
Tweaked piercer bolt damage
7 Months Ago
Armour plate insert world model setup
7 Months Ago
Disable gizmo on piercer projectile in time for the playtest
7 Months Ago
Removed tugboat mentions in siege tower construction components
7 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
7 Months Ago
merge from main
7 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
7 Months Ago
Fixed catapult ammo models being set active every loads
7 Months Ago
Merge from mfm1
7 Months Ago
Ballista compile fix
7 Months Ago
Fix UI after merge
7 Months Ago
Subtract 109030
7 Months Ago
final prefabs
7 Months Ago
cleanup folder
7 Months Ago
removed unused mat impostor assets billboards setup
7 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
7 Months Ago
Fix test item after merge
7 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
7 Months Ago
texture tweaks
7 Months Ago
merge from main wip
7 Months Ago
collisions for strangler figs and sound triggers in foliage
7 Months Ago
Merge from menu_friends_list
7 Months Ago
Compile fixes
7 Months Ago
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7 Months Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
7 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
7 Months Ago
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7 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
7 Months Ago
Siegetower col effect.
7 Months Ago
Ballista collision iteration. Catapult collision.
7 Months Ago
Ballista collision impact fx.
7 Months Ago
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7 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
7 Months Ago
Sped up cata ammo fire a bit.
7 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
7 Months Ago
Fixed back holster offset on knight chest piece (again)
7 Months Ago
Fixed some impact gibs getting stuck in walls.
7 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
7 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
7 Months Ago
Fixed missing LOD scripts.
7 Months Ago
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7 Months Ago
Tweaked screen shake on explosive catapult shot.
7 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
7 Months Ago
Moved explosives primitive gamemode wb2
7 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
7 Months Ago
Updated wood & metal shield impacts.
7 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
7 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.