reporust_rebootcancel

123,976 Commits over 4,171 Days - 1.24cph!

9 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
9 Months Ago
Manifest
9 Months Ago
Fixed catapult fire interaction available when looking at the wheels
9 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
9 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
9 Months Ago
▇▌▉▋▊▅▌▇▅▉▄ ▅▋█ ▉▄▍ ▇▆▄▉▌▅▉▆▄▉ ▌█▌▊▊ ▆▊▍▍ ▅▊▅▄█▉▆ ▌▆ ▆▅▌▌▍▌ █▌▍██▋▄▉ ▉▊▍▍▆▍▇ ▍▅█▉▌▆ ▆▅▉▍▊▇▆▍▌▊▍█
9 Months Ago
Merge from defaults
9 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
9 Months Ago
Merging new TAA implementation to main
9 Months Ago
9 Months Ago
merge from xmas2024
9 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
9 Months Ago
Minor horse code cleanup
9 Months Ago
Fixed ballista client loading issue
9 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
9 Months Ago
Experiment with dark pie menu colors
9 Months Ago
Fixed ballista choppy 3rd person reloading
9 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
9 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
9 Months Ago
Fixed jittery movement when noclipping
9 Months Ago
Setup rotation through animation curve
9 Months Ago
Swap over to using Quaternions instead
9 Months Ago
Xmas menu background video
9 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
9 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
9 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
9 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
9 Months Ago
merge from legacy_shelter_description_change
9 Months Ago
▅▅▉▅▄ ██▆▍ ▅▅▅_██▉▌▍▇_▌▊▌▉▊▄_▇▌▉▌▊▉▅█▅▇
9 Months Ago
merge from lanternfixes
9 Months Ago
merge from xmas2024
9 Months Ago
merge from xmas_light_uncrappification
9 Months Ago
battering ram - model update export
9 Months Ago
battering ram - updated animator to remove additional broken anim loop
9 Months Ago
updated battering ram anims
9 Months Ago
merge from increase_vis_entity_buffer -> main
9 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
9 Months Ago
Didn't save Catapult.cs
9 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
9 Months Ago
▆▉▆▄█ ▌▍▋▉ ▄▅▇▇_▉▆▍▍▊
9 Months Ago
▋▆▉▌ ▄▍█▆█▋█▉/▊▄▉▇▉▍▇▍▆ ▊▆▄ ▇▄▇█ ▄█▋▅▅ ▌▉▍▆▍▆▇▋▅▅▌ ▇▊▇▋ ▄▋▋▌▍▋█/▄▄▉█▄▊▄ ▅▍▍ ▆█▌█ ▊▅ ▉▋▄▆▅ █▇▋ ▋▊▊█ ▇▋▍ ▆▇▇█ ▍▊▉▅▊▋▍ ▆▍▄▆ ▉▆█ ▊▅▄▍ ▉▇▉▊ ▌▊▇▄ ▉▌▆▄ ▄▄█▄ ▊█▄ ▊▇█▅ ▆█ ▊▉▄▇▄▊ ▊▌▇▌ ▍▍▇▌▌▌▊▅ ▅▄▍▄▅ ▅▆▋▆▄█▉▄▆▆ ▅▆▅▆ ▊▉▅▉▅▊▅█ ▅▇▉▆▋ (▋.▇ ▄▆▉▉▇▍▅▆)
9 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
9 Months Ago
Renaming crouch to duck for consistency
9 Months Ago
First pass on scientists peeking out of tall and low cover
9 Months Ago
Cleaning up the last of the TAA code
9 Months Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
9 Months Ago
Submitting new ballista rigs
9 Months Ago
merge from main
9 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better