193,676 Commits over 4,079 Days - 1.98cph!

35 Days Ago
Throw a warning when trying to create unprecached particles Added 2 new options to console quick options vcollide_wireframe & cl_particle_show_bbox Fixed particle precipitation not precaching the particles This happened when only PCF particle based precipitation types are on the map. Make Linux use the same console.log code path as Windows This concerns Linux dedicated servers only. Makes it so that ANSI command sequences are not written to console.log on Linux SRCDS. Added gmod_cleanup and gmod_camera to KB Options Fix Lua errors with weapon_base when NPCs try to use it TTT: Update French and Ukrainian localizations Added more console warnings with invalid sendprop types Added a bunch of new data to util.GetModelInfo Update Label center alignment with an inset Basically instead of being a minimum value for the X position of the text, the text is centered using the inset as the 0 position, always taking it into account. This is useful for buttons with icons, so the text always appears centered. DButton.SizeToContents improvement Runs InvalidateLayout to ensure the text inset is set to the correct value, implements SizeToContentsX Replace Copy to Clipboard icon with a button for Problems Hopefully will be more obvious what the button is, so ppl are more encouraged to copy the errors and send them to workshop addon devs. Also add icons to quick fix button Added "Copy to clipboard" button to gui.OpenURL dialog Also add icons to buttons. Increase max voice chat channels to 16 (from 5) Try to avoid Lua errors with DButton Fix tonemap system not getting new controller on map cleanup Fix a potential issue with game.CleanUpMap Improvements for util.TableToJson * Throw hatlng errors at all times (instead of non halting ones) * Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running Added "Inflictor" to Bullet structure Affects Entity.FireBullets and the bullet hooks. Inflictor sets the weapon that the damage should be credited to. Attacker being the entity that dealt the damage, i.e. a player Fixed sv_max_usercmd_move_magnitude breaking some mods Panel:PaintAt will touch Z pos only if there are any 0 values Improve player head angle (yaw) when in vehicles Fix the neck snapping when looking backwards from left to right, fix 90 degree offset in prisoner pod Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones. Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates. Restore imat:GetColor hack for now FIx merge errors
35 Days Ago
merge from groundwatch_nre_fix
35 Days Ago
Fixed vending machine storage adaptor pipes always being blocked
35 Days Ago
merge from Easter_event_2025
35 Days Ago
prefab cleanup - added guard rails
35 Days Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
35 Days Ago
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35 Days Ago
Merge from env_volume_performance_testing
35 Days Ago
Merge from main
35 Days Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
35 Days Ago
added the new terminals and electric boxes to the scene
35 Days Ago
Zigg tank update
35 Days Ago
Merge from /main
35 Days Ago
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35 Days Ago
Restore imat:GetColor hack for now
35 Days Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
35 Days Ago
Add convars to control camera clip buffer time and if enabled
35 Days Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
35 Days Ago
merge from jungle_update
35 Days Ago
Merge from /main
35 Days Ago
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35 Days Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
35 Days Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
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35 Days Ago
edited tiger run animation
35 Days Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
35 Days Ago
merge from main
35 Days Ago
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35 Days Ago
Missing file
35 Days Ago
Moved bear protection file to the right folder too.
35 Days Ago
Moved the croc protection file to the correct folder.
35 Days Ago
merge from invalidlanguage_fix
35 Days Ago
merge from server-subscribe-nre
35 Days Ago
merge from condition_bar_repair_fix
35 Days Ago
merge from fix_backpack_safezone_suicide
35 Days Ago
merge from frontier_unlock_fix
35 Days Ago
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36 Days Ago
Reduce buffer time
36 Days Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
36 Days Ago
Merge from rw_enable_fix
36 Days Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
36 Days Ago
Fixed errors with handling has clothing under checks
36 Days Ago
- Rename scripts - Setup wood armor pants
36 Days Ago
Missed files
36 Days Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
36 Days Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
36 Days Ago
Merge from rw_enable_fix