reporust_rebootcancel

138,109 Commits over 4,505 Days - 1.28cph!

2 Months Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
2 Months Ago
Updated rotation of the apartment door mats so it's 000 in unity.
2 Months Ago
simplifying props prefabs, reducing amount of transforms
2 Months Ago
simplifying props prefabs, reducing amount of transforms
2 Months Ago
Add default stencil state to skin shader
2 Months Ago
Remove stencil override from GBuffer to allow custom stencil states Don't clear depth in GBuffer pass, already cleared in setup pass
2 Months Ago
merge from button_colour_lod_fix
2 Months Ago
merge from conditional_hair_lod2s
2 Months Ago
merge from preview_player_white_eyes_fix
2 Months Ago
merge from relax_stringview
2 Months Ago
merge from amd_rendering_options_fix
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from saveloadout_popup_fix
2 Months Ago
merge from Deploy_Update
2 Months Ago
merge from swimming_footsteps_sfx_fix
2 Months Ago
merge from industrial_torch_viewmodel_lighting
2 Months Ago
merge from sleeper_wave_sfx_fix
2 Months Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
2 Months Ago
RRP stencil testing with terrain during GBuffer pass (replacing alpha testing) Add TerrainHoleStencil shader for holes rendering to stencil buffer instead of r8 Use sort values in terrain prepass and hole renderer features to fix ordering Add stencil option to terrain material for testing Replace stencil in Standard-Terrain to test against hole bit 4
2 Months Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
2 Months Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
2 Months Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
2 Months Ago
merge from weaponinfopanel_nrefix
2 Months Ago
Fix white preview player eyes in bandit camp/areas with atmosphere volumes (shader data lingering from main camera)
2 Months Ago
Replace various usages of FindObjectsOfType with faster FindObjectsByType without sorting Most usages are editor only or convar utils, but get some small gains like speeding up FindMapEntities on server init on a 4.5k map from 189ms to 63ms
2 Months Ago
merge from june_hotfix1
2 Months Ago
merge from weaponinfopanel_nrefix
2 Months Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
2 Months Ago
merge from june_hotfix1
2 Months Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
2 Months Ago
fixed missing buoyancy reference in playercorpsenew
2 Months Ago
Improved first person viewmodel lighting on the industrial torch.
2 Months Ago
Fixing jacket skinning
2 Months Ago
Can open the popup back by clicking on the seen notification entry
2 Months Ago
bring skinviewer viewmodel rendering changes to RRP
2 Months Ago
Fill motion vector command buffer
2 Months Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
2 Months Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
2 Months Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
2 Months Ago
Setup motion vector pass (doesn't draw anything yet)
2 Months Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
2 Months Ago
Updated all the RRP volumes with the correct color grading values
2 Months Ago
Manifest Codegen
2 Months Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
2 Months Ago
Optim: avoid buffer alloc on recieving player voice packet Tests: 2p on craggy, tested voice in both directions
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Adjusted sunglasses to reduce clipping on some playerseeds. split frames and lenses to improve sorting issues. updated all .fbx files and prefabs.
2 Months Ago
Deploy animation updates