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138,109 Commits over 4,505 Days - 1.28cph!

57 Days Ago
large apartment tweaks
57 Days Ago
collapsed blocker update
57 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
57 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
57 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
57 Days Ago
merge from hanging pot plants
57 Days Ago
set dressing progress in floor 5
57 Days Ago
Log warning instead of error when no save file for navmesh is found
57 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
57 Days Ago
Fix compile errors
57 Days Ago
57 Days Ago
merge from main
57 Days Ago
renamed to wip title bar games, rebuilt skins
57 Days Ago
merge from main
57 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
57 Days Ago
update from main
57 Days Ago
Merge from main
57 Days Ago
Merge from main
57 Days Ago
set dressing progress in floor 5
57 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
57 Days Ago
Merge from main
57 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
58 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
58 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
59 Days Ago
update SetRenderFunc calls
59 Days Ago
subtract 153677 areacheck_parent_fix
59 Days Ago
cherrypicking 153697
59 Days Ago
merge from spraycan_reskin_refactor
60 Days Ago
fix for last thrown dart in 2p counting as next players first throw
60 Days Ago
Communal interiors progress / top floor dressing
60 Days Ago
Glass AR - worldmodel
60 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
60 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
60 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
60 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
60 Days Ago
RRP contact shadows fixes
60 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
60 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
60 Days Ago
Some cleanup
60 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
60 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
60 Days Ago
Moved notification convars to a partial class
60 Days Ago
oops
2 Months Ago
add debug layer for contact shadows
2 Months Ago
set up RRP renderer datas for skinviewer cameras
2 Months Ago
Fix compile error
2 Months Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
2 Months Ago
integrated new dartboard model
2 Months Ago
Never failed but ran recalculate bounds on flameturret.deployed
2 Months Ago
Exclude electric.windmill.small from the test. All tests pass :tada: