reporust_rebootcancel

137,599 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Setup quick join system Bypasses the history page (not super reliable), so we store the last connected server data locally Bit of work to ensure info is displayed properly More code cleanup throughout player join and connection classes
1 Year Ago
update from main
1 Year Ago
merge from main
1 Year Ago
Primary green button styles tweaks, to match blue primary
1 Year Ago
Bootstrap roboto sharpness tweak
1 Year Ago
Checkout result page polish
1 Year Ago
Equip the item on the player when a button is pressed
1 Year Ago
Reset the vertical scrollbar position to the top when typing in the filter box
1 Year Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
1 Year Ago
Loading screen tweaks
1 Year Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
1 Year Ago
Fix not being able to set a guest code after reskinning
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
1 Year Ago
Fixed menu having a 0.98 alpha while ingame
1 Year Ago
Set up 3p hc revolver anims, entity and override controller
1 Year Ago
Limited item glow tweaks
1 Year Ago
On checkout, clear the cart before creating a new journey ID
1 Year Ago
Fixed scrollview position anchoring to remain consistent when maximised
1 Year Ago
Session dialog styling
1 Year Ago
merge from naval_update
1 Year Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions
1 Year Ago
Removed a mask on skin tiles, not needed Tweaks
1 Year Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
1 Year Ago
Potential fix for "eject pistol shell not found" warning spam
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from main
1 Year Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
1 Year Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
1 Year Ago
Gradient glow for normal skins, looks better
1 Year Ago
merge from new_menu
1 Year Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
1 Year Ago
new_menu -> main
1 Year Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
1 Year Ago
Remove flex graphic transitions from two buttons (unneeded)
1 Year Ago
swap "builds" and "creative" priority around
1 Year Ago
Blur changes
1 Year Ago
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
1 Year Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
1 Year Ago
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
1 Year Ago
update from main
1 Year Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
1 Year Ago
Merge from main
1 Year Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
1 Year Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
1 Year Ago
Fix ownership share with buried weapons
1 Year Ago
new_menu -> main
1 Year Ago
Split MotionList in separate file