reporust_rebootcancel

137,601 Commits over 4,474 Days - 1.28cph!

1 Year Ago
new_menu -> main
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
NRE fix
1 Year Ago
Destroy generated map textures when disconnecting from a server
1 Year Ago
Hook up server wiped on loading screen
1 Year Ago
Hook up 'respawn' button Change out the cartoony map open animation
1 Year Ago
Null check before setting texture parameters in FoliageGrid
1 Year Ago
updated ejector seat mount position and player sitting anim
1 Year Ago
Prepare some voiceline variations so that they don't repeat the same things too much
1 Year Ago
Ejector seat - added LODs and gibs
1 Year Ago
Added a crude profiler that works in release builds
1 Year Ago
Rifle animation and entity updates
1 Year Ago
new_menu -> main
1 Year Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
1 Year Ago
new_menu -> main
1 Year Ago
Fix loading screen tags NRE
1 Year Ago
Swapped placeholder doors for static ones in food market barge
1 Year Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
1 Year Ago
new_menu -> main
1 Year Ago
Session Overlay
1 Year Ago
Fix loading screen having double tags again
1 Year Ago
Updated pilot hazmat prefab with new model
1 Year Ago
respawn button in session
1 Year Ago
Fixed limited skin gradient not scaling right
1 Year Ago
Remove flex graphic transform from refresh button again
1 Year Ago
merge from new_menu
1 Year Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
1 Year Ago
Merge from main
1 Year Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
1 Year Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
1 Year Ago
Improve connect/session modal
1 Year Ago
RHIB Update
1 Year Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
1 Year Ago
Fix listplayerreportcounts command
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
Tweaked home screen gradient overlay, less noise
1 Year Ago
floting city tarp kit
1 Year Ago
Misspelt webm folder name
1 Year Ago
tarp trim texture update
1 Year Ago
Setup safe video player - this allows us to swap between playing .webm and .mp4 files if the system doesnt have the correct .mp4 codecs Setup the same system in the main menu videos Add MP4 versions of the background videos
1 Year Ago
Reworked how fake items are handled and spawn by store item grids Tweaked all grids Fixed a featuring takeover issue
1 Year Ago
Fixed printWeeklyItems and printGeneralStore commands not printing all items
1 Year Ago
added tooltip to view stats as "base [+- diff]"
1 Year Ago
Add help text "Press Capslock to use UI" and change default text on FilterInput to "Filter items..."
1 Year Ago
Merge from main
1 Year Ago
Fixed the width and height of the temp render target for blitting the under water background texture
1 Year Ago
Fixed the spinner blocking you if you remove a favourite whilst in the favourites page
1 Year Ago
merge from main
1 Year Ago
Fixed refreshing in the community tab from dumping duplicate listings into the modded tab Add a gradient for favourited servers Add support to change gradient direction in the style asset
1 Year Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.