125,964 Commits over 4,171 Days - 1.26cph!

3 Months Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
3 Months Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
3 Months Ago
Change UI sounds and fix NRE when deployed in third person
3 Months Ago
prefab host server modal
3 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
3 Months Ago
Anchor prefab/script setup. Manifest.
3 Months Ago
Animations and Server browser tabs
3 Months Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
3 Months Ago
Update Gesture icons to 512x512
3 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
3 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
3 Months Ago
Anchor boiler
3 Months Ago
Fix scientists looking at your feet instead of your head
3 Months Ago
merge from minigun_3p_fix
3 Months Ago
▍▄▅█▋▇▊ ▊▇▄▉▋▅/▄▅▊▉█▇ ▇▇▇▍▇▋▌█ ▍▌ ▊▅▆▋▌▊+▆▌▌█▅▊ ▄▉▋▇▋▆ ▋▌ █▉▊▋▌▌ ▉▅▌▊▍ ▌▊▋▊▍▇▍▇▇▌ ▌▊▍▅▊▆▌▆▍ - ▄▊▋▄▇▄ ██▌▍▄▅ ▍▆█▆ ▄▇▌ ▌▄▋▌▇ ▄▊ ▌▊▉ ▅▊▋▌▌▊ ▇▄ ▉▇▊█▌▅█▆▊▍█ █▍▊▍▄▇ ▌▆▋█▄▋▅▌▍▋▇ ▇▆ ▅▉▅▅▉▄▅ ▇▆ ▊█▄▇▋█▅▊▉▊ - ▋▉-▄▇▉▊█▉▉▊▍█▅ ▍▇▌▍▇▋::▅▍▌▄ ▊▊ ▇▇▊▄▋▊▆▅▊▊▋▄▅▊█▄█▊ (▋▇▅▆▅▄ ▍█▌▌) ▇▊ ▌██▋▅▇ ▌█▋▍ ▊▆█▆▊▋▋▊▆▅▉ ▅▆▆█▄▆▊▅ ▆▋▇ ▋▍▋▆▊██▅▆ ▍▌▋▋▍▌ ▌▇▅▋▅▉▆
3 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
3 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
3 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
3 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
3 Months Ago
Fix some issues running the editor using bundles instead of repo assets
3 Months Ago
Server browser design clean up
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
▄█▌▇▅ ▋▄▄▍ ▄▉▌▅▅_▌▌▉▊▋_▍▌▋▋▊▌▊▅_▆▊▇▅▆▄▇_▄█▄
3 Months Ago
merge from outpost_mission_fail_cooldown
3 Months Ago
merge from snapping_cant_deploy_fixes
3 Months Ago
merge from snapping_buildingblock_padding_fix
3 Months Ago
merge from abyss_barrel_sitem_remove
3 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
3 Months Ago
Compile fixes
3 Months Ago
More gesture wheel fixes
3 Months Ago
Polished gesture list, split assigned and unassigned gestures
3 Months Ago
Apply delta time
3 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
3 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
3 Months Ago
Compile fix
3 Months Ago
UI_Window warning editor only
3 Months Ago
Gesture menu progress
3 Months Ago
Restored store cart button
3 Months Ago
Small fixes and tweaks
3 Months Ago
Restored F1 item menu
3 Months Ago
Subtract 124976
3 Months Ago
Subtract 124978
3 Months Ago
▇▅█▉ ▋▋▋▄▍▆▍▌, ▅▉█▌▅ ▋▍▉▉▌▇█▋ ▄▊▇▌ ▉▇▌▆ ▉▌'▄
3 Months Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
3 Months Ago
▋▊▍█ █▇▉ ▉▇█▇▍▊▍ ▍▋▄▊▋▊▍▊█▋
3 Months Ago
Properly fix the particle related crash, and fix regression