126,993 Commits over 4,171 Days - 1.27cph!

8 Months Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
8 Months Ago
More profile WIP.
8 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
8 Months Ago
Fix args buffer, and add simple UVs to procedural vertex function
8 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
8 Months Ago
merge from player_speed -> hackweek_modding_improvements
8 Months Ago
8 Months Ago
More rocket tests Refactoring
8 Months Ago
Changed the test results json structure
8 Months Ago
Add ability to modify gravity & swimming gravity per player
8 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
8 Months Ago
Merge from media_projects
8 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
8 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
8 Months Ago
Cloud configuration
8 Months Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
8 Months Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
8 Months Ago
merge from delivery_fee -> hackweek_modding_improvements
8 Months Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
8 Months Ago
merge from item_icon -> hackweek_modding_improvements
8 Months Ago
Rocket splash damage test
8 Months Ago
Pies folder/naming cleanup. Manifest.
8 Months Ago
Add commands to test that feature works
8 Months Ago
Setup food_pie_generic.entity materials
8 Months Ago
merge from item_icon -> hackweek_modding_improvements
8 Months Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
8 Months Ago
Fix double null check
8 Months Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
8 Months Ago
Fix being able to spam the eat action
8 Months Ago
Restored options UI again
8 Months Ago
Merge from main
8 Months Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
8 Months Ago
Home hive and target setup
8 Months Ago
Missing files
8 Months Ago
Laid out basic swarm behaviour setup
8 Months Ago
Code cleanup
8 Months Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
8 Months Ago
missed this
8 Months Ago
add some configs
8 Months Ago
Fixed client crashes with portal entities Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups
8 Months Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
8 Months Ago
remove unused textures, fix moon lighting transition
8 Months Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
8 Months Ago
use configured step count again
8 Months Ago
Nested coroutine tests support
8 Months Ago
add back option/convar removed during merge
8 Months Ago
Game UI isolated slider
8 Months Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
8 Months Ago
scene
8 Months Ago
blackboard update made it paintable and deployable