194,760 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Merge from main
2 Months Ago
Merge from softcore_update New rebase, top level branch
2 Months Ago
Blink controller timings
2 Months Ago
Player seed updates
2 Months Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from deployable_corpse
2 Months Ago
Change the "No reclaim manage for softcore" to a warning
2 Months Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
2 Months Ago
Corpses for storage barrels
2 Months Ago
CLIENT compile fix
2 Months Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
2 Months Ago
▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
2 Months Ago
Workbench 1 corpse
2 Months Ago
Update bounds & cost to repair the TC corpse prefab
2 Months Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
2 Months Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
2 Months Ago
Update TC corpse prefab
2 Months Ago
Add corpse prefab to normal TC prefab
2 Months Ago
Update manifest
2 Months Ago
Update manifest (radtown_1)
2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
merge from main -> softcore_update
2 Months Ago
Update manifest
2 Months Ago
Small wood box corpse
2 Months Ago
Add TC corpse entity
2 Months Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
2 Months Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
2 Months Ago
merge from world_crossbow
2 Months Ago
rebuilt prefab so arrow mesh shows up
2 Months Ago
merge from premium_startup_fix
2 Months Ago
Fixed incorrect account route parameters
2 Months Ago
merge from main
2 Months Ago
crossbow - fixed arrows not showing in 3p anims
2 Months Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png
2 Months Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
2 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
2 Months Ago
Player seed updates
2 Months Ago
merge from main
2 Months Ago
Better error handling for reworked killfeed Allow Map IO to convert int/float to string automatically Better default text color for game_text Port original ear ringing behavior from HL2 to Lua less ear ringing Remove cheat flag from mat_colorcorrection Added sv_usercmd_custom_random_seed Added sv_showimpacts Move Treason map icons to fallbacks VPK Mod author(s) want to ship the map icons for Garry's Mod themselves. This will make their icons take precedence over ours. Added some headers to projects for intellisense Try to mitigate util.TableToJSON leaving junk behind of failure Merged Pull Requests * Make Player:LimitHit serverside only (it would error clientside) * weapon_rpg for npc_citizen (rebel only) * ENT.Information support for tooltips in NPC spawn icons
2 Months Ago
performance improvements
2 Months Ago
Better error handling for reworked killfeed Allow Map IO to convert int/float to string automatically Better default text color for game_text Port original ear ringing behavior from HL2 to Lua less ear ringing Remove cheat flag from mat_colorcorrection Added sv_usercmd_custom_random_seed Added sv_showimpacts Move Treason map icons to fallbacks VPK Mod author(s) want to ship the map icons for Garry's Mod themselves. This will make their icons take precedence over ours. Added some headers to projects for intellisense Try to mitigate util.TableToJSON leaving junk behind of failure Merged Pull Requests * Make Player:LimitHit serverside only (it would error clientside) * weapon_rpg for npc_citizen (rebel only) * ENT.Information support for tooltips in NPC spawn icons
2 Months Ago
rug_deployment_fix -> main
2 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
2 Months Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
2 Months Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
2 Months Ago
Plugged new AO map into material slot (bolt rifle)
2 Months Ago
merge from 101733 - weapon_tool_ao_fixes materials
2 Months Ago
merge from 101745 - weapon_tool_ao_fixes
2 Months Ago
Gesture experimentation