127,733 Commits over 4,201 Days - 1.27cph!

2 Months Ago
Merge from more_worldgrid
2 Months Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
2 Months Ago
Merge from main
2 Months Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
2 Months Ago
2 Months Ago
Fix server browser generating duplicate listings on first open
2 Months Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
2 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
Bunch more locking wip
2 Months Ago
restore the fogginess when controlling autoturrets
2 Months Ago
new_menu -> main
2 Months Ago
Refresh rust plus button when menu opens rather than on player connect
2 Months Ago
Close the menu chat when the menu is closed
2 Months Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
2 Months Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
2 Months Ago
exported 3p flame thrower anims, tweaked holster postion
2 Months Ago
Added mask clipping support to UIBackgroundBlur
2 Months Ago
Fix tugboat lights LOD settings
2 Months Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
2 Months Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
2 Months Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
2 Months Ago
Add random pitch to backpack hit sound
2 Months Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
2 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
2 Months Ago
Fixed more cases of overflowing padding on the interaction toast
2 Months Ago
Added FPBuild config and Jenkinsfile
2 Months Ago
new_menu -> main
2 Months Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
2 Months Ago
Add extra logs, and console commands to debug rust plus
2 Months Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
2 Months Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
2 Months Ago
Clean: dead variable Tests: none, trivial change
2 Months Ago
Updated Body and Gloves textures/mat
2 Months Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
2 Months Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
2 Months Ago
Hide 'friends' in connect modal when joining a development server
2 Months Ago
Dont bother animating progress bar scale on the new hero
2 Months Ago
Disable WearableRandomMaterial, was just an internal test
2 Months Ago
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2 Months Ago
Clean: fix code formatting Tests: none, trivial change
2 Months Ago
FriendsList is a UI_Window Added escape capture Cleanup
2 Months Ago
Updating pilot hazmat burstcloth settings
2 Months Ago
Merging food market barge shell meshes plus LODs
2 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
2 Months Ago
merge from stringpool_warnings_investigation
2 Months Ago
Initial helmet variation setup
2 Months Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper