129,088 Commits over 4,201 Days - 1.28cph!

6 Months Ago
Viewmodel camera animation set up for all pistols
6 Months Ago
Fix new animals sinking below tunnel entrance grate visually
6 Months Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
6 Months Ago
Updating wood armour gloves prefabs
6 Months Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
6 Months Ago
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6 Months Ago
Increase duration of inacpacitate dart vision debuff
6 Months Ago
Fixed viewmodel reference on prefab
6 Months Ago
cherrypicking 119469
6 Months Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
6 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
6 Months Ago
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6 Months Ago
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6 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
6 Months Ago
Updating coconut armour viewmodel skinning
6 Months Ago
Changed branch physics surface to wood
6 Months Ago
Bunch of cleanup/refactor after changes.
6 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
6 Months Ago
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6 Months Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
6 Months Ago
renaming of files for dlc gesture
6 Months Ago
jungle ruins s2p to refresh collider changes
6 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
6 Months Ago
Fix being able to kite croc around foundation
6 Months Ago
Fix NRE in tiger and croc corpse dragging
6 Months Ago
Merge from snakes
6 Months Ago
Merge from jungle_update
6 Months Ago
Compile fix
6 Months Ago
Set correct material collider to fix impact sounds.
6 Months Ago
Laser detector now detects horses (and anything on the AI layer)
6 Months Ago
merge from laserdetector_ai
6 Months Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
6 Months Ago
merge from lootdestroy_corpse_fix
6 Months Ago
Remove unused variable
6 Months Ago
Remove debug logs
6 Months Ago
Bump reposition chance
6 Months Ago
Timings, hit effect.
6 Months Ago
Cleanup
6 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
6 Months Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
6 Months Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
6 Months Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
6 Months Ago
Merge: from main Tests: none, no conflicts
6 Months Ago
Fix compile error
6 Months Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
6 Months Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
6 Months Ago
Merge: from main Tests: none, no conflicts
6 Months Ago
Merge from workshop_normal_and_compression_fix
6 Months Ago
Merge from reposition
6 Months Ago
Merge from jungle_update