134,723 Commits over 4,293 Days - 1.31cph!

1 Year Ago
medieval store view setup
1 Year Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
1 Year Ago
merge from monument_menu_items -> main
1 Year Ago
merge from main -> monument_menu_items
1 Year Ago
merge from fix_banlist_allocation -> main
1 Year Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
1 Year Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
1 Year Ago
Merge from main
1 Year Ago
merge from preserve_settings
1 Year Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
1 Year Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
1 Year Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
1 Year Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
1 Year Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
1 Year Ago
Chicken coop tests
1 Year Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
1 Year Ago
Remove test spoiling from corn
1 Year Ago
Iterating
1 Year Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
1 Year Ago
merge from main
1 Year Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
1 Year Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
1 Year Ago
Projectile unparent fixes.
1 Year Ago
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1 Year Ago
Tweaked fireball spawns & speeds.
1 Year Ago
Light bleed fix.
1 Year Ago
FX progress
1 Year Ago
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1 Year Ago
Merge from fridge_changes
1 Year Ago
Remove all mixing references in the cooking UI
1 Year Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
1 Year Ago
S2P stables A and B Fixes old horses still spawning in ranches
1 Year Ago
Fixed swimming not retrograding gates Improved buoyancy
1 Year Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
1 Year Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
1 Year Ago
Stopped log spam
1 Year Ago
merge from main
1 Year Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
1 Year Ago
Catapult polish
1 Year Ago
Head ik tweaks
1 Year Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
1 Year Ago
Catapult projectile orientation fun WIP.
1 Year Ago
fix uv2
1 Year Ago
Update: DemoServer - spawn entities with the right initial flags Turns out I had doors in a base to be closed on spawn, leading to tick violations - this fixes it. There's more violations to go. Tests: Played the demo, checked that the relevant door is now open.
1 Year Ago
Fireball small prefab update.
1 Year Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
1 Year Ago
Merge from /main
1 Year Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
1 Year Ago
manifest update
1 Year Ago
adobe wall and gate lods