139,568 Commits over 4,505 Days - 1.29cph!

2 Years Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
2 Years Ago
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
2 Years Ago
Add pedal trike to vehicle whitelist
2 Years Ago
soft bush rustle sounds have faster falloff
2 Years Ago
Allow new wolf to deal damage and drop a corpse
2 Years Ago
Merge from event_record_pool_increase -> main
2 Years Ago
Increase EventRecord pool size from default of 512 -> 16k
2 Years Ago
blow pipe blowdart art
2 Years Ago
More accurate terrain anchors for hill cliffs
2 Years Ago
Jungle ruin stone albedo test
2 Years Ago
Merge from fix_reserved_slots_expiry -> main
2 Years Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
2 Years Ago
fish spawn rate tweaks
2 Years Ago
merge from tincan_alarm
2 Years Ago
Cancel wire deployment if the player died Demo NRE fix
2 Years Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
2 Years Ago
player update. sks set up
2 Years Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
2 Years Ago
Updated office_ceiling_light_b texture resolution
2 Years Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
2 Years Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
2 Years Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
2 Years Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Years Ago
Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Years Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
2 Years Ago
Added two storey ruin variants. First pass of jungle ruin level assembly,
2 Years Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
2 Years Ago
Updated office_ceiling_light_b Model and Prefab Added New Textures and Materials for office_ceiling_light_b
2 Years Ago
2 Years Ago
More hill cliff progress Made all hill cliffs 10% flatter
2 Years Ago
fixed no cliffs spawning below zero in test level
2 Years Ago
Update to Boomerang Textures
2 Years Ago
Update to Boomerang Material and Mesh
2 Years Ago
removed crustaceans material and replaced all instances of it with barnacles material,
2 Years Ago
2 Years Ago
merge from tincan_alarm
2 Years Ago
Elevators can now trigger the tin can alarm, because why not
2 Years Ago
Protection values again, forgot to CTRL+S last time
2 Years Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
2 Years Ago
merge from tincan_alarm
2 Years Ago
Updated protection values
2 Years Ago
Cherry picked Remove topology for monuments
2 Years Ago
Vendor Restock Changes -> Main
2 Years Ago
Upped starting stock to 20
2 Years Ago
water triggers inside canyon to remove ocean surface
2 Years Ago
unique environment test level reduced stack
2 Years Ago
autospawn folder for unique environment prefabs
2 Years Ago
unique environment - canyon_a scene setup
2 Years Ago
updated lake normal texture
2 Years Ago
tin can alarm sounds