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155,223 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Merge: from main Tests: none
2 Years Ago
Merge from main
2 Years Ago
Manually added cliffs to lake scenes the old fashion way
2 Years Ago
S2P launch site so the barricade mound fix gets applied
2 Years Ago
merge from world_update_2 - Staging wipe
2 Years Ago
Merge from fix_barricades_tunnel_entrance -> main
2 Years Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
2 Years Ago
Fixed LODGroup conflict on blunderbuss world model
2 Years Ago
Merge from Blunderbuster
2 Years Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
2 Years Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
2 Years Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
2 Years Ago
Merge from fix_monument_scenes_map_gen -> main
2 Years Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
2 Years Ago
Update conflicting prefab id on br_sphere prefab Manifest
2 Years Ago
merge from fix_barricade_snapping -> world_update_2
2 Years Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
2 Years Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
2 Years Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
2 Years Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
2 Years Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
2 Years Ago
Underwater light extinction fix test
2 Years Ago
merge from main
2 Years Ago
Reimported cliff_tall_d
2 Years Ago
radtown music missing files
2 Years Ago
radtown music
2 Years Ago
junkpile_water and oceanwreckbuoys seaweed dressing
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Optim: Send trees in batches over multiple frames to avoid spike on player connection This is experimental, but it seems stable initially. On 4.5k procgen world from a save it took 90ms(very rough numbers, including client-side spawning overhead) in total to send all trees, but each frame 1 player took on average 0.2ms to gather & send data. Also need to fix a bunch of bugs Tests: Ran craggy in local editor session - no exceptions.
2 Years Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
2 Years Ago
radioactive_water -> world_update_2
2 Years Ago
Water purifier no longer purifies radioactive water
2 Years Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
2 Years Ago
Ensure throwing out water forces a rad count on the vessel
2 Years Ago
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2 Years Ago
Fixed corrupted Cliff_tall_d_diff texture
2 Years Ago
sponcoers
2 Years Ago
viewmodel - fixed remaining attachment issues
2 Years Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Years Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
2 Years Ago
Iterate on covers
2 Years Ago
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2 Years Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
2 Years Ago
viewmodel - fixed ironsights being too low
2 Years Ago
Compile fix
2 Years Ago
cherrypicking world_update_2/concrete_barrier_material_fix
2 Years Ago
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2 Years Ago
merge from cuffs_backpack_fix
2 Years Ago
merge from fix_backpack_learnbp