reporust_rebootcancel

115,276 Commits over 3,959 Days - 1.21cph!

9 Months Ago
reduced texture sizes
9 Months Ago
9 Months Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
9 Months Ago
Merge from fluid_combinersplitter_fix
9 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
9 Months Ago
updating motorbike model/texture/mat/lod/gibs
9 Months Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
9 Months Ago
▇▄▇▄▆ ▉▅ ▋▄▄▉ ▊▆▇█▊▊
9 Months Ago
▋▅▆ █▍ ▌▌▆▊▍ ▇▆ ▆▋▇▋▇█/▋▌▊ ▄█▊▍▌▊ ▌▌ ▋ ▆▌▋▊▇▄▋▊▋▄▋ ▆▇ ▆▄▉▄▊▉▌
9 Months Ago
▆▌▉ ▆█▄█▋▉▉▉█▉▆<▊> ▅▍ ▌▊██▋ ▇▆▌▆▋▆▉ ▍▌▊▇▊▍▄▌▍▉ █▍▍▋▅▉ ▊▊ ▊█▋▍▅▉▅▄█ ▉▆▇▆▆ ▅▆ ▊▋'▍ ▅▌▆▊ ▆▄▆▆ █▉▍ ▅▋▆▉▅▌ ▌▄ ▋▄▆▉ ▉▉ ▊▉▇▆▋▋
9 Months Ago
merge from main -> monument_scenes
9 Months Ago
merge from electricalheater_fix
9 Months Ago
Added Panther assets - Lods, mats, models and textures
9 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
9 Months Ago
Fixed electric heaters not heating planters right in front of them
9 Months Ago
player update. exported 3p kayak anim set
9 Months Ago
Aligning state now applies force and does appopriate angle checks
9 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
9 Months Ago
More build tests
9 Months Ago
rolling/pitching with controls
9 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
9 Months Ago
level update
9 Months Ago
Serverside overriding of active item if restrained
9 Months Ago
storage building large progress
9 Months Ago
▌▌▌█▍ ▅▄▅██▇█▇▍▍ ▉▋ █ ▉▉▄ ▋▇▍▌▌▉▌▆▍ ▋▌▌▉▊▆
9 Months Ago
▆▉▅▆▉▇▉▊ ▇▄▊▋▊▇ ▆▍▆ ▌▉▅▌█▆▉▋▆▊ ▅▍▄▇▉█▉▆▆▅ ▇▇ ▊▋▆▋▇ ▇▊▇▄
9 Months Ago
Prevented vendor from tipping over in some scenarios
9 Months Ago
▊▄▊▅▆ ▍▇▅▋ ▆▍▋▆▋_▋▋▅▋█_▆▆▆▇▌▆
9 Months Ago
- ▅▋▍▍ ▋▄▌▊▊ ▌▆▄▉▆ ▄▅▋▄▇▌ ▅▄ ▅█▅▇▉█▆▆▅▍▄█, ▆▍▅▆▇▅▅ ▊▇▊▆█ ▇▍▋▇▇█▊ - ▇█▅▉█▌█▉█▇▇▋▆▍▄ ▄▅▄ ▉▋▅▋ █▊▉ ▆▋▄▉▋ ▍▍ ▊▆▊▍ ▄█ ▊█▍ ▊▋▆▍▍, ▍█▆▌▊▇▋▋▉ ▊▍ █▄▅ ▄█▍▊█
9 Months Ago
corrected some texture settings for roof asphalt
9 Months Ago
corrected some small rotation errors in storage warehouse prefab
9 Months Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
9 Months Ago
Restraint check
9 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
9 Months Ago
█▅▊▄▋ ▅▌▅▉ ▉▉▍▇
9 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
9 Months Ago
merge from searchlight_fixes
9 Months Ago
merge from relax_bounds
9 Months Ago
merge from invisibleplayers_fix
9 Months Ago
merge from bradleyvisual_merge
9 Months Ago
Burst upgrade 1.8.13 -> 1.8.15
9 Months Ago
9 Months Ago
merge from electricalheater_fix
9 Months Ago
merge from wire_slacking
9 Months Ago
backup storage building large
9 Months Ago
Fixed electrical heater not deployable on armored wall hard side
9 Months Ago
▌▍▅▄▄▋▇▅▄▆▍▅▄ ▄▅▄▆▅ ▇▉▅▍▍_▉▉▉▊▉_▄██▆▅█
9 Months Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
9 Months Ago
fix client defines
9 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events