reporust_rebootcancel

115,908 Commits over 3,959 Days - 1.22cph!

10 Months Ago
Merge main -> hackweek_pooltable
10 Months Ago
Restore fast manifest-only updates
10 Months Ago
jackhammer new material and textures
10 Months Ago
Merge from hackweek_combat_playground -> aux2
10 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
10 Months Ago
Fixed collider issues on sentrys again
10 Months Ago
Merge from hackweek_combat_playground -> aux2
10 Months Ago
Fix Save() and Load()
10 Months Ago
Fiannly got turrets working on vendor
10 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
10 Months Ago
Merge main
10 Months Ago
merge from hackweek_combat_playground -> aux2
10 Months Ago
Shove test
10 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
10 Months Ago
more tests
10 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
10 Months Ago
Fixed EntityRef warning during server startup
10 Months Ago
Compile fix
10 Months Ago
push wip test
10 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
10 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
10 Months Ago
improved collider of pooltable added dartboard
10 Months Ago
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10 Months Ago
Handcuffs can also block interaction/use
10 Months Ago
More wip handcuff functionality
10 Months Ago
Added tree and ore gathering tests
10 Months Ago
level update, s2p
10 Months Ago
workers_house building - final models, colliders, prefabs
10 Months Ago
merge from main
10 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
10 Months Ago
ball prefab adjustments
10 Months Ago
Skin bundle update
10 Months Ago
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10 Months Ago
Anim root file tweaks
10 Months Ago
Support MaterialSetup component
10 Months Ago
New FX for lantern because cozy.
10 Months Ago
Unsaved
10 Months Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
10 Months Ago
Gravity is now a replicated var as well
10 Months Ago
Grounded layer hookup
10 Months Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
10 Months Ago
Code review, add defaults to the new vars
10 Months Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
10 Months Ago
Time convar changes following code review
10 Months Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
10 Months Ago
Cherrypick `hackweek_combat_playground`
10 Months Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
10 Months Ago
Merge from main
10 Months Ago
Fix compile error
10 Months Ago
Fixed collapse not working with skinned objects, not casting shadows