200,008 Commits over 4,140 Days - 2.01cph!

2 Months Ago
Update all monument scene spawners with their legacy prefab path
2 Months Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
2 Months Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
2 Months Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
2 Months Ago
Update SourceGenerator DLL - better error messages
2 Months Ago
Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes
2 Months Ago
updated icons
2 Months Ago
latest icons
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Wallpaper added to all triangle roof skins
2 Months Ago
Wallpaper added to all roof skins
2 Months Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
2 Months Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
2 Months Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
2 Months Ago
removed "wip" from treadplate description
2 Months Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
2 Months Ago
Roof triangle wallpaper Manifest
2 Months Ago
merge from hackweek_command_block
2 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
2 Months Ago
boomerang_anim_tweaks -> main
2 Months Ago
merge from main -> biome_visuals_2
2 Months Ago
missing .mat file
2 Months Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
2 Months Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
2 Months Ago
merge from main
2 Months Ago
Finally displaying server listings. Tags working correctly.
2 Months Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
2 Months Ago
Merge from graphics_settings_size_fix
2 Months Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
2 Months Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
2 Months Ago
Wallpaper roof prefabs Stone and adobe setup
2 Months Ago
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
2 Months Ago
Additional cleanup
2 Months Ago
Gun display rack extra files that were missed on the previous upload
2 Months Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
2 Months Ago
Gun display racks
2 Months Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
2 Months Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
2 Months Ago
hooked up correct wallpaper prefab to retro TC deployed prefab
2 Months Ago
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
2 Months Ago
retro tc wallpaper conditional mesh and prefab. rotated wallpaper roof meshes to correct pivot and included full roof
Rin
2 Months Ago
Adjusted colliders
2 Months Ago
main -> syncvars
2 Months Ago
main -> new_menu
2 Months Ago
changed defaults on flooring to red instead of green. first pass on roof wallpaper conditional meshes
2 Months Ago
Optimised SyncAttribute searching on patching step
2 Months Ago
Roof wallpaper line of sight pos
2 Months Ago
Forgot to tick the Sled and Blueprint prefabs last week whoops
2 Months Ago
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2 Months Ago
Wallpaper floor & ceiling pack - rotated metal sheet ceiling to align with guide mesh