137,794 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
1 Year Ago
fix relief mapping not applying to AO map
1 Year Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
1 Year Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
1 Year Ago
Lowered the top of the locker collider so deployables dont float on top
1 Year Ago
Fix collision not working properly on heavy and shotgun scientists
1 Year Ago
merge from main
1 Year Ago
Dispose of native arrays at the end of query vis job.
1 Year Ago
Implement being able to find previously dropped items by using the metal detector.
1 Year Ago
Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
1 Year Ago
Fixed merge with new iconrender flow, added editor tools to custom editor
1 Year Ago
improve the header transparency
1 Year Ago
Make 'favourites' red closer to the heart red Fixed interaction toast appearing at weird parts of the screen
1 Year Ago
setting up SAR updated viewmodel anims
1 Year Ago
Fix connection modal last played phrase adding to itself Translate wiped 'old' and last joined 'ago'
1 Year Ago
Numerous server browser fixes: Huge browser code cleanup Onloaded system which calls when bootstrap finishes loading the scene Remove ServerMetaData updated listener when a server browser list is turned off Better refresh button behaviour
1 Year Ago
1 Year Ago
Update Abyss pack for barrels
1 Year Ago
ghost ship model split, some reorganizing
1 Year Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
1 Year Ago
Merge from main
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix FoliageGrid NRE on disconnect
1 Year Ago
nomad page
1 Year Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
1 Year Ago
All of the building skin pages
1 Year Ago
Probably fix crash when canceling connecting to a server on "loading world"
1 Year Ago
merge from main
1 Year Ago
lumberjack, wallpaper starter pack pages
1 Year Ago
Add editor tools to save time on workshop screenshot settings
1 Year Ago
Gesture, Graffiti, Ice King and Jungle pages
1 Year Ago
Remove plugin compile defines
1 Year Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
1 Year Ago
Abyss, Arctic, Frontier, Frontiersman page setup
1 Year Ago
Merge from bounds
1 Year Ago
ItemSelector attribute on page overlay content fields
1 Year Ago
merge from main
1 Year Ago
merge from itempicker_window
1 Year Ago
Added PlayerModel Update avatar for cinematic rigs
1 Year Ago
Fix "move called twice in same frame" warning
1 Year Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
1 Year Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
1 Year Ago
Weapon racks page
1 Year Ago
Fix new scientist getting stuck on large oilrig doors
1 Year Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
1 Year Ago
Additional test save
1 Year Ago
Fixed store grids not taking into account height when calculating used cells