162,181 Commits over 4,597 Days - 1.47cph!

10 Months Ago
Bugfix: ensure Runtime profiler reports WorkQueue and Invokes from the same frame - moved it's logic to be invoked via PostUpdateHook.OnLateUpdate, rather than slamming it directly into PostUpdatehook internals Previously invokes would be from last frame, while work queues would be from current. It's still a little wrong, as we're reporting it as data from last frame - but at least it's consistently wrong Tests: none, will deal with any fallout later
10 Months Ago
Merge from artist_pack_dlc
10 Months Ago
Merge from main
10 Months Ago
Update: rejig a couple parts of TelemStats to simplify code Tests: compiles
10 Months Ago
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup - Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
10 Months Ago
merge from main
10 Months Ago
Add DecalOffset component to allow decals to be offset along their relative y-axis Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
10 Months Ago
merge from main
10 Months Ago
Updated Horse Mask LODs
10 Months Ago
3p jump mid air anim exported after editing and assigned to playeranimation controller
10 Months Ago
reworked shoredata blitting to handle rotated bounds properly and not clamp-extend outside pixels
10 Months Ago
Deleted extra icon
10 Months Ago
foundation triangle crypt displays correct wall type
10 Months Ago
Fixing ak 47 anims not having tanslation baked into prop bones
10 Months Ago
Merge from sails_motion_vector_fix
10 Months Ago
re-applied crypt building grades to blocks post merge
10 Months Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
10 Months Ago
scientist_boats_gameplay_pass_4 -> main
10 Months Ago
Compile fix
10 Months Ago
scientist_boats_gameplay_pass_4 -> main
10 Months Ago
main -> scientist_boats_gameplay_pass_4
10 Months Ago
Use setup the correct starting rotation when mounting a turret
10 Months Ago
Merge from workcart_leak_fix
10 Months Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
10 Months Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
10 Months Ago
fix PT boat turret movement sounds recycling too aggressively (fixes silent rear turret movement) fix PT boat turret dryfire sound spamming add light toggle sounds to PT boat (just playing flashlight on/off currently)
10 Months Ago
Fix paintball and pistol ammo english strings
10 Months Ago
fixed signal computer scale genericspawnpoint now draws meshfilters at correct rotation/scale/position regardless of nested depth in prefab
10 Months Ago
Add `client.receivelatency` cvar to simulate latency/ping for debugging.
10 Months Ago
kitbashed a better signal computer
10 Months Ago
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10 Months Ago
Merge from artist_pack_dlc
10 Months Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
10 Months Ago
Terrain renderer editor script
10 Months Ago
Add terrain testing scene
10 Months Ago
Add mesh spawn debug option
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from water_junkpile_climb_fix_again
10 Months Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
10 Months Ago
Merge from main
10 Months Ago
Fix OSX compile error
10 Months Ago
func_movelinear supports changing parents * Fixed a bug on ep1_c17_01 Rearrange new field of CopiedDupe netmessage to bottom * Apparently there's some addon out there that overrides some duplicator functionality and breaks any changes, sigh. At least this way it should be less broken. Fix Alyx playermodel coloring covering some wrong areas Add some checks for voice chat gain manager * If current or target gain become inf or nan, reset. Also prevent division by 0. More fixes for potential crashes
10 Months Ago
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10 Months Ago
merge from main/naval_update
10 Months Ago
HorseMask setup
10 Months Ago
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10 Months Ago
Merge from naval_update