135,671 Commits over 4,444 Days - 1.27cph!

48 Days Ago
Some cleanup. Convar some hardcoded vlaues
48 Days Ago
Merge from main
48 Days Ago
Dont disable the country selection button
48 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
48 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
48 Days Ago
krieg chainsword better charm positon
48 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
48 Days Ago
merge from mortar_prototype
48 Days Ago
Fix compile error
48 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
48 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
48 Days Ago
Fix a bunch of the country select settings
48 Days Ago
merge mortar_prototype to main
48 Days Ago
merge aim blending for mortar to mortar_prototype
48 Days Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
48 Days Ago
industrial garage door - merged sub objects on skin model
48 Days Ago
merge from mortar_prototype
48 Days Ago
Merge from main
48 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
48 Days Ago
Commiting a bunch of shelved wip
48 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
48 Days Ago
Forgot to refresh the test list
48 Days Ago
merge from automated_testing
48 Days Ago
More work on kitchen lino for penthouse apartment
48 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
48 Days Ago
merge from automated_testing
48 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
48 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
48 Days Ago
removed dummy from hierachy and re exported fbx
48 Days Ago
vendingmachine_updateammocount_nre -> main
48 Days Ago
Properly fix the bug
48 Days Ago
merge from main
48 Days Ago
Update animator to include blend trees
48 Days Ago
merge from main
48 Days Ago
Fixed tutorial completed commands not running quietly
48 Days Ago
Fix update ammo count nre
48 Days Ago
merge from automated_testing
48 Days Ago
merge from automated_testing/raiding
48 Days Ago
Another raiding test and some inspector tweaks
48 Days Ago
Updating ballistic armour and bdu set skinning
48 Days Ago
main -> server_browser_update_2
48 Days Ago
Finally fixed the flaky raiding tests
48 Days Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
48 Days Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
48 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
48 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
48 Days Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
48 Days Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
48 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
48 Days Ago
Merge from main