130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                More farm set dressing WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blockout farm entrance kiosk WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: replacing old occlusion cache to unblock unit tests
All expect-true tests are currently failing - need updating the query locations
Tests: ran the Server Occlusion tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: batched OcclusionLineOfSight now handles sending updates internally (like serial)
- driven by OcclusionLineOfSightNoBroadcast - this thing we can test
Don't like this encapsulation, but it should prevent issues like missing foundPairs.
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientist hit reacts and death prototype animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move field to server only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed all lights in the pack to match the other IO items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure to reset spotlight spring values on destroy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spotlight: tweaked IO, deploy volumes and colliders
Changed the guide mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer quality changing based on the texture quality setting
Only works for the store for now, as these are the only readable skin textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Christmas light setup following string light spawning changes
Bulbs are poolable
 
                
                
                
                
                
             
         
        
            
            
            
                
                String lights can spawn multiple prefabs, picked randomly
Batching works with different prefabs and submeshes
Spawned point lights are poolable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show error toast if we fail to change a skin because a player is sitting in the skinnable item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable read/write on backdrop and road_tunnel meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new commands to studiomdl.exe
$maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout
More StudioMDL.exe commands
Added $appendsource, $redefineattachment
Added $skinnedLODs for StudioMDL
Update StudioMDL usage info when given no parameters
Added previously unmentioned command line options, dump supported .qc command list.
StudioMdl metadata & icon
VRAD: Added `-SunSamplesAreaLight` (Community Contribution)
HLMV improvements
Fixed crashes when doing stuff without a model selected
When a material is missing, include the missing material name in "VMTs loaded" section
HLMV: Fixed extremely slow screenshot performance
* Images are now saved as .bmp instead of .tga
More HLMV crash fixes with no model
HLMV: Change Shader display to a read only text entry
HLMV: Display selected material in a text box so it can be copied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated pilot pack suit media
 
                
                
                
                
                
             
         
        
            
            
            
                
                backgroundvideo_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convar to force menu background videos to be webm only. Default = true
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added textures and set up a material for charity plushie 01
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change texture compression on the RHIB controls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2
Was iterating over wrong occlusion results - need to refactor to avoid future confusion
Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new drybox not spawning on the RHIB
 
                
                
                
                
                
             
         
        
            
            
            
                
                gave BurstClothConstraint some rotation gizmos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers
Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                chainsaw wip attack anims exported and anim controller edited
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Adding new anim layers to player animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RustButton CalculateLayoutInputHorizontal nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed DLC names not being translated in the inventory screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup more anims:
Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded
PlayModel specific: drop_item, pickup_item, drink, victory, wave
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add toast error messages when unable to pickup items
Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast
Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why)
Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimize flashlight beams, implement custom update runner.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Farm dressing exploration WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quiet the bind command when assigning gesture from the gesture menu
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only allow camera movement when the input field is not in focus
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix cloud movement in timescaled demo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Persist SyncVar arguments from within components