194,258 Commits over 4,079 Days - 1.98cph!

26 Days Ago
Changed collision material type to rock for better sfx
26 Days Ago
fix water rendering issue on reduced render scale
26 Days Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
26 Days Ago
Nerf animal hearing in general, and croc hearing even more
26 Days Ago
First pass of proper schizolobium tree textures
26 Days Ago
rigged 3p jungle ak, initial entity setup
26 Days Ago
Initial groundwork for multiple upgrade items.
26 Days Ago
Fix corpse fixed update NRE
26 Days Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
26 Days Ago
wip simple upgrade reskinning
26 Days Ago
Doubled the throw and return speed
26 Days Ago
jungle_update -> aux3
26 Days Ago
vine_fixes -> jungle_update
26 Days Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
26 Days Ago
merge from jungle_update
26 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
26 Days Ago
merge from jungle_dlc
26 Days Ago
First pass view model camera animations for all explosives
26 Days Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
26 Days Ago
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26 Days Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
26 Days Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
26 Days Ago
jungle_update -> vine_capsule_render
26 Days Ago
Reassigned materials
26 Days Ago
jungle_update -> Aux3
26 Days Ago
boomerang_fixes-> jungle_update
26 Days Ago
Increased world model bounds sizing
26 Days Ago
jungle_update -> aux3
26 Days Ago
boomerang_fixes -> jungle_update
26 Days Ago
Restore animation and holster changes
26 Days Ago
jungle_update -> boomerang_fixes
26 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
26 Days Ago
Fixing clipping around knee for coco armour pants
26 Days Ago
Reset 3p anims on holster even if its not the local player
26 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
26 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
26 Days Ago
Dont put boomerangs too deep into the ground
26 Days Ago
Fixed boomerang backpack position
26 Days Ago
Fix wolf2 collisions
26 Days Ago
Better gravity over distance
26 Days Ago
Fixing cocoknight view model leaves clipping through armour
26 Days Ago
Bump snake bite slow duration from 4->6 seconds
26 Days Ago
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26 Days Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
26 Days Ago
Cull sharp angles when adding new positions Cleaner culling checks
26 Days Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
26 Days Ago
Code organisation and cleanup
26 Days Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
26 Days Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
26 Days Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab