125,180 Commits over 4,171 Days - 1.25cph!

33 Days Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
33 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
33 Days Ago
Animate the throttle level on the new RHIB Support reverse
33 Days Ago
Fixed game view indirect lighting when in prefab mode
33 Days Ago
Fixed ceiling fluorescent light collision issues
33 Days Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
33 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
33 Days Ago
Server compile fix
33 Days Ago
Scientist RHIB texture and model update
33 Days Ago
Re-enable Read/Write for collision meshes only
33 Days Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
33 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
33 Days Ago
PT Boat update
33 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
33 Days Ago
merge from storeitem_phrase for todays skin upload
33 Days Ago
Spotlight collider tweaks, added a large interaction collider
33 Days Ago
minor code cleanup
33 Days Ago
Electric table light prefab minor cleanup
33 Days Ago
Added working compass to the new RHIB
33 Days Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
33 Days Ago
Fix max health display applying modifiers twice on the client.
33 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
33 Days Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
33 Days Ago
Fixed the propellers not rotating with movement speed
33 Days Ago
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33 Days Ago
Add Waterworld to the scene loader
33 Days Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
33 Days Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
33 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
33 Days Ago
constraint editor on by default
33 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
33 Days Ago
More farm set dressing WIP
33 Days Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
33 Days Ago
Blockout farm entrance kiosk WIP
33 Days Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
33 Days Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
33 Days Ago
Scientist hit reacts and death prototype animations
34 Days Ago
Move field to server only
34 Days Ago
Renamed all lights in the pack to match the other IO items
34 Days Ago
Make sure to reset spotlight spring values on destroy
34 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
34 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
34 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
34 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
34 Days Ago
Fix compile error
34 Days Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
34 Days Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
34 Days Ago
Enable read/write on backdrop and road_tunnel meshes
34 Days Ago
Added new commands to studiomdl.exe $maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout More StudioMDL.exe commands Added $appendsource, $redefineattachment Added $skinnedLODs for StudioMDL Update StudioMDL usage info when given no parameters Added previously unmentioned command line options, dump supported .qc command list. StudioMdl metadata & icon VRAD: Added `-SunSamplesAreaLight` (Community Contribution) HLMV improvements Fixed crashes when doing stuff without a model selected When a material is missing, include the missing material name in "VMTs loaded" section HLMV: Fixed extremely slow screenshot performance * Images are now saved as .bmp instead of .tga More HLMV crash fixes with no model HLMV: Change Shader display to a read only text entry HLMV: Display selected material in a text box so it can be copied
34 Days Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid