131,251 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
10 Months Ago
Effect: revert hit normal transformation
10 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
10 Months Ago
Another attempt at fixing crossbow NRE
10 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
10 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
10 Months Ago
Convert hit normal to world position
10 Months Ago
Fixed horse EatDroppedFood nre
10 Months Ago
Effects: Way more normal orientation settings and some tooltips!
10 Months Ago
Fixed anim warning when switching ballista ammo
10 Months Ago
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10 Months Ago
shield sounds
10 Months Ago
Cleaned up battering ram detailed and world colliders scale
10 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
10 Months Ago
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10 Months Ago
Bolt LOD distances.
10 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
10 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
10 Months Ago
Enabled repair and pickup on static ballista
10 Months Ago
All siege weapons item removed from loot pools
10 Months Ago
Battering ram head removed from lootpool
10 Months Ago
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10 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
10 Months Ago
Fixed some annoying bugs still left in the new effects code
10 Months Ago
Implemented new rock models for the catapult scattershot
10 Months Ago
Tactical Gloves v4 rig
10 Months Ago
Missing files
10 Months Ago
Fixed scale issues on siege tower
10 Months Ago
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10 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
10 Months Ago
Mini Crossbow second attempt at NRE fix
10 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
10 Months Ago
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10 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
10 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
10 Months Ago
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10 Months Ago
Pitchfork impact
10 Months Ago
Piercer impacts
10 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
10 Months Ago
Fixed hammerhead
10 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
10 Months Ago
Cleanup. Hammerhead impact assignment.
10 Months Ago
LOD fixes.
10 Months Ago
Iterated on flame arrow
10 Months Ago
Revert fireball_small. Stationary check is needed.
10 Months Ago
cookingv2 -> bees
10 Months Ago
Setup mini crossbow root object
10 Months Ago
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10 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
10 Months Ago
Bypass stationary system (particles only) on small fireballs