241,388 Commits over 3,867 Days - 2.60cph!
Disable burst for all culling jobs
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
Automatically refresh the game list every few seconds
Leave game button
Loading screen
Leaderboard & fetch scores from it
Parachute lines now get updated all the time, not just after the deploy animation
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
Merge from hackweek-chat-emoji
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Stylesheet cleanup
Pre-game ui that waits for both players to join
Create AI for teams without a player
Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field
Blit a black texture over the video RT when pulling it from the pool
Renamed beancan emoji to coffeecan
Fix clan chat emoji's not working
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Added instanced rendering inside the SceneView (only runs inside editor)
Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
Merge cell_pooling -> global_networked_bases
Return List<CellId> to pool when a partition removes the last cell in it's list
Merge cell_pooling -> global_networked_bases
Fix "RemovePackedCell" -> "RemoveCellWithSpace"
Fix protobuf generated code
Remove invalid css property
Remove in-game team selection, create players based on teams from menu
Merge from global_networked_bases -> aux2
Re-convert building block prefabs after merge from main
Fix clothing container causing assert when calling SetBodyGroup on a entity with no model
Don't show sleeping clan members on the map
v_usp: fixed twist constraints missing
FPArms: added new debug animations for twist constraints, moved debug anims into prefab
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
Rubikon: Sphere shape keeps a unscaled copy so rescale can never be incorrect, fixes sphere scale out of sync on client. Sphere and Capsule refresh debug shape on rescale.
Converted deployable lockers from metallic to specular workflow
Tweaked static locker materials
Added warning instead of error when calling BeginWrite twice
Fixed typo and assigning IndirectArgs twice (instead of IndirectExtraArg)
workcart_aboveground.entity collider fix
- added additional colliders that were missing
- updated prefab
Editorconfig, cleanup and format everything
Reduce possible AI turn delay
Fix admin view for a single user listing all friends for all users
Give option to reapply discord role to the saved discord account
Fixed game menu Input not working
Reimplement BeginWrite / EndWrite & 2021 compile errors fixed
Subtract
85263 (merge from global_networked_bases)
Update global_networked_bases/2021
Merge from global_networked_bases -> aux2
Add null checks to tech tree UI for when the item's sprite is null
Steam auth NetworkIdentityFailure no longer reported as nondescript Invalid
Converted all variants of light_fixtures_opacity materials from refraction shader to standard
This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches