userandererandrecancel

12,334 Commits over 3,683 Days - 0.14cph!

6 Years Ago
Removed Y axis camera movement smoothing (test)
6 Years Ago
Subtracting 28387
6 Years Ago
Give up when no valid ocean patrol path has been found after 100000 iterations (instead of stalling the server forever)
6 Years Ago
Added ladder trigger prefab for Rust.World
6 Years Ago
Attempt to make action caching suck less
6 Years Ago
Fixed skins occasionally not displaying correctly (RUST-17)
6 Years Ago
Updated Facepunch.System memory pool to latest version
6 Years Ago
Forgotten file
6 Years Ago
Cleaned up plugins folder
6 Years Ago
Restored pool dictionary for debug access (getter still uses generic for perf)
6 Years Ago
Slightly faster tree mesh sort
6 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
6 Years Ago
Fixed vending machine loot panel pooling errors Fixed workbench panel not refreshing when taken from pool
6 Years Ago
Optimized LOD refresh by using cell distance instead of object distance when far away Optimized tree.meshes by only doing the full refresh when needed and removing redundant work Removed duplicate tree imposter update in LOD refresh
6 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
6 Years Ago
Disabled "MoveToContainer failed!" message
6 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
6 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
6 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
6 Years Ago
Prefab pool warmup tweaks
6 Years Ago
Prefab pool warmup tweaks
6 Years Ago
Pool all loot panels, see if that works
6 Years Ago
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
6 Years Ago
Eliminated GC allocs from ESPCanvas Eliminated GC allocs from LifeScale
6 Years Ago
Rearranged graphics settings to make a bit more sense Moved experimental, slow features (grass shadows + contact shadows) to their own section
6 Years Ago
Cherry picking 28210
6 Years Ago
Reduced prefab pool prewarm count again (for now)
6 Years Ago
Reapplying 28202
6 Years Ago
Subtracting 28202
6 Years Ago
Subtracting 28192
6 Years Ago
Fuckin NavMeshGridCell
6 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
6 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
6 Years Ago
Removed ancient unused broken gib prefab
6 Years Ago
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
6 Years Ago
Fixed IndexOutOfRangeException during prefab pool warmup Fixed initial missing audio issues from prefab pool warmup
6 Years Ago
Compile fix
6 Years Ago
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
6 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
6 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
6 Years Ago
Fixed prefab pool warmup only being executed on first server connect
6 Years Ago
Fixed missing conditional model references on wooden wall
6 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
6 Years Ago
Compile fix
6 Years Ago
Merge from prefab_pooling_3
6 Years Ago
Merge from main
6 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
6 Years Ago
Prefab pool warmup baseline
6 Years Ago
Fixed error on effect onfire.prefab
6 Years Ago
Added prefab pool state export to csv file (export_prefabs)