156,144 Commits over 4,536 Days - 1.43cph!

48 Days Ago
Time the search in the debug commands too
48 Days Ago
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48 Days Ago
Codegen
48 Days Ago
Merge from PlayerMaintainedMonuments
48 Days Ago
merge from game_room_dlc to main
48 Days Ago
Merge from satellite_crash
48 Days Ago
Rename
48 Days Ago
Remains physics mat fix
48 Days Ago
Default site_check_physical_surface to true
48 Days Ago
jukebox - updated localization
48 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
48 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
48 Days Ago
adding small and medium stations for testing
48 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
48 Days Ago
merge from sculptures
48 Days Ago
nre guard push collider adjustment
48 Days Ago
demo_compat_fix_2 -> main
48 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
48 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
48 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
48 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
48 Days Ago
game_room_dlc -> new_pool_ui
48 Days Ago
main -> game_room_dlc
48 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
48 Days Ago
tightened up sculpture placement sockets
48 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
48 Days Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
48 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
48 Days Ago
merge from main
48 Days Ago
Improved gibs for water wheel
Rin
48 Days Ago
merge from save287
48 Days Ago
Merge From Main
48 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
48 Days Ago
Don't spawn canyons on maps below 4500 size
48 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
48 Days Ago
Better green recycler convar fix
48 Days Ago
Merge from PlayerMaintainedMonuments
48 Days Ago
S2P airfield
48 Days Ago
Subtract 159563 (will need to s2p to be safe)
48 Days Ago
WTP S2P
48 Days Ago
Fix for green recycler efficiency convar
48 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
48 Days Ago
Merge from satellite_crash
48 Days Ago
Added small, high radiation area to satellite remains
48 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
48 Days Ago
merge demoui2 to main
48 Days Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
48 Days Ago
Merge from PMM
48 Days Ago
Cherry pick blur manager NRE fix
48 Days Ago
Add exposure slider to the effects tab, bump up max focus distance.