reporust_rebootcancel

112,170 Commits over 3,928 Days - 1.19cph!

9 Months Ago
merge from main
9 Months Ago
Delete the sks item skin asset, prevents it from being crafted as a SAR skin Update skin list
9 Months Ago
WIP sending a special death info to the player when they die due to sleeping in a safe zone
9 Months Ago
merge queue_tracking -> analytics_server_profiling
9 Months Ago
Track queue size, events processed & execution time per queue per frame - bool to enable / disable it of course
9 Months Ago
Split ObjectWorkQueue out of ObjectWorkQueue<> Rename some variables to uppercase
9 Months Ago
Hide the health bar of the entity the player is looking at while in ADS and the hide interact text while aiming option is set to true Also optimised the health bar update method to remove an 80b/frame allocation and a 90b/frame allocation when looking at a building block (regardless of the ADS setting)
9 Months Ago
merge from main -> analytics_server_profling
9 Months Ago
Adjusted motorbike fuel use
9 Months Ago
Fixed pedal bike being invisible since the LOD model update. Just assigned LOD0 for now, keeping the rest the same
9 Months Ago
Use drastically less fuel/sec on human-powered bikes. Let's not starve to death from a two minute bike ride
9 Months Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
9 Months Ago
Unsaved
9 Months Ago
Send the cargo ship patrol path to the player, render it on the map
9 Months Ago
Chromatic ab fix.
9 Months Ago
Fix
9 Months Ago
Blur method solution test
9 Months Ago
New human-powered fuel class + more refactoring
9 Months Ago
Updated wire materials, fixed the weird reflection on directional materials
9 Months Ago
Refactored colored IO lines prefab spawning
9 Months Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
9 Months Ago
Parent merge
9 Months Ago
Merge from main
9 Months Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
9 Months Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
9 Months Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
9 Months Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
9 Months Ago
merge from main - RC
9 Months Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
9 Months Ago
merge from favorites_fixes_2
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller fixes
9 Months Ago
merge from fix_highwall_guide_clipping_movement
9 Months Ago
merge from helk_qol_01
9 Months Ago
merge from /helk_qol_01/barricade_snapping
9 Months Ago
Snapping relaxing
9 Months Ago
fixed barricade starting rot
9 Months Ago
inital pass on barricade snapping
9 Months Ago
Path invalid errors patched
9 Months Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
9 Months Ago
Null check in RPC_DoPair
9 Months Ago
Fixed vendor test scene
9 Months Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
9 Months Ago
merge from main
9 Months Ago
unhinged changes not going to main
9 Months Ago
Merged wire-culling into wiretool_fixes2
9 Months Ago
Fixed colored wires reverted to default color when clearing one of their segments
9 Months Ago
Cleaned up and refactored wiretool color pie menu
9 Months Ago
Update arctic suit prefab
9 Months Ago
Changed semantic slots, added UV debug mode
9 Months Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain