reporust_rebootcancel

112,239 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Spotlight Feedback V2
6 Months Ago
Clean: fixing depr warnings in Scripts/PostProcessing Done by taking Unity's official repo upstream patches for our version of unity for these specific file segments. We should replace our source package via a core package. 5 to go. Tests: Setup debug overlay for normals - still works (though wonky)
6 Months Ago
Clean: fixed depr warnings in Scripts/Analytics Now outputs refresh rate as a decimal fraction Tests: none, trivial change
6 Months Ago
Clean: fixing depr warnings in Scripts/Diagnostics Now able to return 2GB+ values for dump convar. 8 to go. Tests: Generated a dump, validated the padding is alright
6 Months Ago
Merge from main
6 Months Ago
Automatically add [Il2CppEagerStaticClassConstruction] to types with static constructors that don't depend on others
6 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
6 Months Ago
Race cars spawn
6 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
6 Months Ago
New spotlight lighting treatment & related textures.
6 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
6 Months Ago
Made conversation slightly funnier
6 Months Ago
Another edit
6 Months Ago
Minor conversation edit
6 Months Ago
Conversation improvements
6 Months Ago
Bandit King conversation tree
6 Months Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
6 Months Ago
merge from hackweek_arabic (phrases update)
6 Months Ago
Bandit king has a throne nearby and some other general decor
6 Months Ago
Phrases
6 Months Ago
Added the Bandit King to Bandit Camp
6 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
6 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
6 Months Ago
merge from main
6 Months Ago
removed unused lights, underwater_plants roughness tweaks
6 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
6 Months Ago
Restored server filters category texts, fixed the TMP SubMesh hell
6 Months Ago
Fixed option menu dropdowns not clickable
6 Months Ago
fixed dashboard unit scaling
6 Months Ago
Automatically refactor static fields to try and reduce the number of static constructor call sites
6 Months Ago
skeleton first pass
6 Months Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
6 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
6 Months Ago
Removed ArabicSupport tool editor stuff
6 Months Ago
compile fix
6 Months Ago
added lowpoly stereo to dashboard_A
6 Months Ago
Start setting up wolf senses
6 Months Ago
Ring road enabling/disabling + min world size customisation
6 Months Ago
Bugfix: KeyBindUI once more avoids modifying original prefab name This got broken in 2018.3, about a year after our code submit. Also sneaking in depr fixing in UI/Main Menu - Replaced obsolete PrefabUtils API calls in KeyBindUI - WWW -> UnityWebRequest 10 errors to go Tests: Checked main menu news still download and dispaly. checked KeyBinds prefab doesn't get polluted with bind names and options prefabs get renamed properly
6 Months Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
6 Months Ago
compile fix
6 Months Ago
6 Months Ago
Beginnings of the menu redesign, horizontal navigation
6 Months Ago
merge from main
6 Months Ago
Small panel indicator lights with configurable colors
6 Months Ago
Save current scene before gen takes place
6 Months Ago
6 Months Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
6 Months Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
6 Months Ago
Clean: Fixing depr warnings in Scripts/ConsoleCommands `objects` and `textures` vars can return 2GB+ memory size values per object now. - Application -> SceneManager - refreshRate -> Round(refrestRateRatio.value) 14 to go Tests: none, trivial changes