128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Enable repair for boat building station
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Floating city 3 / replaced redundant entities / scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Remove dismount transforms from PlayerBoat prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Optim: Set Pool<BufferStream> capacity to 32k (sum of NetRead and NetWrite caps)
We end up eating up default capacity on busy servers(1.1k BufferStreams on 330p server), causing allocs. This should help avoid that.
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Shortened bird poo decal effect. Cabin no longer enterable
                
                
                
                
             
         
        
            
            
            
                
                Remove dismount overrides from PlayerBoat now they're not needed
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from parenting_improvements
                
                
                
                
             
         
        
            
            
            
                
                compile fix for BaseMountable change
- switched out client-incompatible check to an explicit disabling of the behaviour from the vehicle parent instead
- set flag on PlayerBoat only
                
                
                
                
             
         
        
            
            
            
                
                Refactors to LoadedAmmoWorldModel from feedback
                
                
                
                
             
         
        
            
            
            
                
                Optim: UsePlayerTasks - pre-allocate NetWrites when sending snapshot queues
This should reduce contention on the Pool<NetWrite>'s lock and let worker threads blast as fast as possible. Will need to revisit after measuring the pre-alloc overhead for main thread.
Tests: On Craggy with UsePlayerUpdateJobs 2 flew away from island's network range then back - entities were where there have been before flying away.
                
                
                
                
             
         
        
            
            
            
                
                Restore return for invalid dismount positions, not affecting us anymore after moving seat positions
                
                
                
                
             
         
        
            
            
            
                
                Replaced redundant entities with props in all floating city barges and walkway prefabs 
Created a prop version of the electric furnace prefab
                
                
                
                
             
         
        
            
            
            
                
                Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
                
                
                
                
             
         
        
            
            
            
                
                merge from parenting_improvements
- just the stairs parenting volume
                
                
                
                
             
         
        
            
            
            
                
                gave boat stairs their own parenting trigger volume
                
                
                
                
             
         
        
            
            
            
                
                Merge from bbb_deploy_changes
                
                
                
                
             
         
        
            
            
            
                
                Fix hit particles not rendering
                
                
                
                
             
         
        
            
            
            
                
                Disable MarkAttackerHostile on two more entities
                
                
                
                
             
         
        
            
            
            
                
                Fix MountedWeaponSeat NRE
                
                
                
                
             
         
        
            
            
            
                
                Push the wander direction away from the wall if it gets too close. Hopefully this will stop scientist boats congregating at the corners of the deepsea for no reason
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
                
                
                
                
             
         
        
            
            
            
                
                scientist_boats_gameplay_2 _> naval_update
                
                
                
                
             
         
        
            
            
            
                
                pick up fuel when picking up boat engine
                
                
                
                
             
         
        
            
            
            
                
                Fix fingers not working on reload animations
                
                
                
                
             
         
        
            
            
            
                
                More PlayerBoat prefab cleanup
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
                
                
                
                
             
         
        
            
            
            
                
                Merge the two separate layers/loops into one for GetDeployedEntities
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken towel lods and floating props in casino
                
                
                
                
             
         
        
            
            
            
                
                Deep sea icon for the map and death screen toggle button
                
                
                
                
             
         
        
            
            
            
                
                Remove BoatBuildingBlock.ForceDeployableSetParent override.
BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▊▅▅▋ ▅▇▉▄▊▄ █▅▋▄ ▇▅▊▌ ▉▉▇ █▌▌ ▄▅▉▍▉▉▆▆.
                
                
                
                
             
         
        
            
            
            
                
                Removed the collision on the deep sea portal buoys
                
                
                
                
             
         
        
            
            
            
                
                merge from boat_mountable_fixes
                
                
                
                
             
         
        
            
            
            
                
                set steering wheel as DirectlyMountable, behaviour is the same but shortcuts checking the vehicle parent MountInfo in some cases
                
                
                
                
             
         
        
            
            
            
                
                check whether the BaseMountable is a MountPoint for its vehicle parent when checking HasValidDismountPosition
- already being checked for retrieving the actual positions, this just stops the menu item being hidden in some cases
                
                
                
                
             
         
        
            
            
            
                
                single 50cal animation update
                
                
                
                
             
         
        
            
            
            
                
                Fixed error with towel LOD materials
                
                
                
                
             
         
        
        
            
            
            
                
                Don't kill deep sea manager and deep sea portals during the deep sea wipe
                
                
                
                
             
         
        
            
            
            
                
                Remove unintended building volume from PlayerBoat
                
                
                
                
             
         
        
            
            
            
                
                All heads LODs
Heads combined into 1 object per LOD
                
                
                
                
             
         
        
            
            
            
                
                Merge from render_pipeline_testing
                
                
                
                
             
         
        
            
            
            
                
                setting ForceDeployableSetParent to true for the PlayerBoat so parenting deployables actually works
                
                
                
                
             
         
        
            
            
            
                
                Mark small ramp colliders as r/w