reporust_rebootcancel

111,134 Commits over 3,928 Days - 1.18cph!

33 Days Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
33 Days Ago
set up v4 unarmed anims in player animator
33 Days Ago
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33 Days Ago
Rest of v4 unarmed anim set exports
33 Days Ago
merge from primitive
33 Days Ago
vm mini crossbow rig updated also deploy and admire animation edits
33 Days Ago
Hide local player arms when mounting the ballista
33 Days Ago
v4 crouch anim exports
33 Days Ago
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33 Days Ago
Added WASD controls to ballista
33 Days Ago
updated avatar settings on a few test anims
33 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
33 Days Ago
Ballista swivel rotation
33 Days Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
33 Days Ago
player model NRE fix
33 Days Ago
Tweaks, inverted ballista up animator parameter
33 Days Ago
Tpose for fingers in avatar
33 Days Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
33 Days Ago
Correct meta rotations in the avatar (maybe)
33 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
33 Days Ago
merge from main
33 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
33 Days Ago
Added better TAA sampling to reduce blurring
33 Days Ago
Removed ballista debug logs
33 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
33 Days Ago
Avatar fixes to prevent submerged animations
33 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
33 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
33 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
33 Days Ago
re-merge from /indirect_instancing
33 Days Ago
merge from /main
33 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
33 Days Ago
merge from arcticpack_itemstore_fixes
33 Days Ago
merge from ore_hotspot_position_fix
33 Days Ago
merge from simple_upgrade
33 Days Ago
merge from voiceprops_itemstore
33 Days Ago
merge from ore_sfx_fix
33 Days Ago
merge from hackweek_car_radio
33 Days Ago
merge from decal_nre_fix
33 Days Ago
Ice shader: triplanar normal map correction
34 Days Ago
Disable some now-duplicate options in graphics options screen
34 Days Ago
Merge from presets_editor/quality/
34 Days Ago
Merge from main
34 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
34 Days Ago
Merge from main
34 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
34 Days Ago
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34 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
34 Days Ago
test files
34 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar