reporust_rebootcancel

121,132 Commits over 4,018 Days - 1.26cph!

12 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
12 Days Ago
Merge from parent
12 Days Ago
Merge from jungle_update
12 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
12 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
12 Days Ago
updated snake test escape anim
12 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
12 Days Ago
Movement fixes.
12 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
12 Days Ago
Merge: from main
12 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
12 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
12 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
12 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
12 Days Ago
jungle_update -> aux3
12 Days Ago
boomerang -> jungle_update
12 Days Ago
Client server mismatched fields error
12 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
12 Days Ago
Fixing incorrect naming for coconut armour fbx mats
12 Days Ago
New meats visual added to bbq and campfire
12 Days Ago
Transition tweak
12 Days Ago
jungle_update -> aux3
12 Days Ago
boomerang -> jungle_update
12 Days Ago
Last minute changes
12 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
12 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
12 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
12 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
12 Days Ago
Added controller
12 Days Ago
Cancel 3p animation if hits the ground
12 Days Ago
duration & speed tweeks
12 Days Ago
Assigned correct texture reference to cocoknight arms material
12 Days Ago
Mat fix
12 Days Ago
more wip
12 Days Ago
Test
12 Days Ago
merge from main
12 Days Ago
Merge: from main Tests: none, no conflicts
12 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
12 Days Ago
Improve script notes.
12 Days Ago
Reassigned Material and texttures
12 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
12 Days Ago
enabled r/w on ziggurat gate colliders
12 Days Ago
some tweaking of the jungle_ruins_e alpha map
12 Days Ago
Remove rotating logs
12 Days Ago
Dont fly to a player thats ran too far from the starting position
12 Days Ago
Aim slightly higher up than the feet
12 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
12 Days Ago
Merge from jungle_update
12 Days Ago
Client predicted returning to player
12 Days Ago
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