reporust_rebootcancel

134,782 Commits over 4,324 Days - 1.30cph!

14 Days Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
14 Days Ago
Merge from artist_pack_dlc
14 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
14 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
14 Days Ago
Mark easel_col as r/w
14 Days Ago
Allow repairing cannons
14 Days Ago
pt_boat_turret_fixes -> main
14 Days Ago
- Fix rear turret being able to move outside its clamping bounds
14 Days Ago
Merge from naval_update
14 Days Ago
Server admin UI tab progress
14 Days Ago
merge from artist_pack_dlc -> main
14 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
14 Days Ago
fix interface compiler defines
14 Days Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
14 Days Ago
Item list flex scroll fixes
14 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
14 Days Ago
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
14 Days Ago
Fix native grid crash with buoyancy batching enabled
14 Days Ago
Added playerboat.kill_all_above_deployable_count command.
14 Days Ago
Added keyboard controls to the item list
14 Days Ago
Merge: from main
14 Days Ago
Merge from deployable_limit
14 Days Ago
Enforce limit
14 Days Ago
merge from main
14 Days Ago
audio volume changes
14 Days Ago
Include count of total amount of warnings and errors after the manifest finishes generating
14 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
14 Days Ago
merge from main -> fix_manifest_errors
14 Days Ago
Merge: from main
14 Days Ago
Update: OcclusionValidateGroups now also checks all active players and all sleepers Tests: none, trivial change
14 Days Ago
Bugfix: OcclusionGroup - handle connecting to a sleeper loaded from a save Done via initializing sleeper if it supports server occlusion in PostServerLoad Tests: unit tests + 2p on Craggy with a sleeper in a save
14 Days Ago
Deployable limit convar wip
14 Days Ago
Update: another flow change to ReconnectToASleeperFromSave - added missing PostServerLoad call - adjusted expectations Tests: ran unit test - still fails as expected
14 Days Ago
Update: adjusted the expectations for ReconnectToASleeperFromSave test Realized that original scenario was slightly misimplemented, the flow doesn't exist in our code Tests: ran unit test, it fails as expected
14 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
14 Days Ago
fixed paintable window collision - thanks elliot.
14 Days Ago
Handle NRE inside NPCAnimController.DoPrepare()
14 Days Ago
added new sounds to the modular boat steering creaks
14 Days Ago
pt_boat_turret_full_reload -> main
14 Days Ago
- Updated the script for baking paint ball pellet positions to vertex colors to handle sub-meshes and baking the mesh to an asset - Added a new shader for rendering the paintball pellets with the fill funcionality. This includes some basics from the standard shader, such as an albedo map, normal map, and metallic and smoothness maps.
14 Days Ago
repositioned paintable window collision
14 Days Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
14 Days Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
14 Days Ago
Item list fixes and optims
14 Days Ago
Merge from naval_update
14 Days Ago
Merge from naval_missions
14 Days Ago
Codegen Increase max distance on tutorial mission 8 position generator
14 Days Ago
frame painting resolutions based on current frames
14 Days Ago
Merge from naval_update
14 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode