reporust_rebootcancel

121,138 Commits over 4,018 Days - 1.26cph!

12 Days Ago
Dont fly to a player thats ran too far from the starting position
12 Days Ago
Aim slightly higher up than the feet
12 Days Ago
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
12 Days Ago
Merge from jungle_update
12 Days Ago
Client predicted returning to player
12 Days Ago
▇▉▋▌▆▄▇▍▌▆▍▅▉▉▊▆▆▌▇▇█▊▌▆▊ ▆▆ ▄▉▄▅▍ ▇▊ ▄▊▍▋ ▄█▅▉█▍▉▉ ▆▊▇▊
12 Days Ago
Corrected environment volume bounds calculation to prevent culling issues
12 Days Ago
Quicker return speed (again)
12 Days Ago
Merge from parent
12 Days Ago
Merge from jungle_update
12 Days Ago
updated snake idle and created test escape anim
12 Days Ago
Restored playground terrain
12 Days Ago
merge from maxauth_clear_fix
12 Days Ago
'ent auth' command works with tugboat
12 Days Ago
merge from main
12 Days Ago
merge from containercorpse_slots_fix
12 Days Ago
Fixed container corpses incorrect inventory slots count
12 Days Ago
enabled spatially aware environment volumes in Ziggurat
12 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
12 Days Ago
Merge from parent
12 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
12 Days Ago
merge from main
12 Days Ago
Merge from jungle_update
12 Days Ago
Apply Impostor safety checks
12 Days Ago
Impostor fix
12 Days Ago
Merge from jungle_update
12 Days Ago
Possible fix for floating players after vine tree is destroyed
12 Days Ago
Merge from jungle_update
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
12 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
12 Days Ago
Stop descending before hitting a vehicle
12 Days Ago
Add distance checks to vine interactions
13 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
13 Days Ago
Fixed climb interact option appearing when mounted to a vine
13 Days Ago
Vine swinging icons
14 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
14 Days Ago
Mild polish on the programmer art electric wire flow overlay.
15 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
15 Days Ago
merge from outbreak_outfit -> jungle_update
15 Days Ago
merge from jungle_update
15 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
15 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
15 Days Ago
▆▆▉▅▅▋█ ▇▇▋▅▇
15 Days Ago
Merge from main
15 Days Ago
▊▌▄▄▌ ▇▆▌▋ ▍██▊
15 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
15 Days Ago
▄▍▍█ ▉▋▌▆▇▌▆▄
15 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)