reporust_rebootcancel

137,375 Commits over 4,352 Days - 1.32cph!

16 Days Ago
merge from optimize_sleeping_bag -> main
16 Days Ago
Compile fix
16 Days Ago
merge from boxes_dlc
16 Days Ago
merge from main
16 Days Ago
merge from boxes_dlc
16 Days Ago
exported updated 3p bone knife anims
16 Days Ago
rebase on main
16 Days Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
16 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
16 Days Ago
merge from indirect_instancing (build fix)
16 Days Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
16 Days Ago
Fix client and server build 🎳
16 Days Ago
Merge from treasure_mission_fix
16 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
16 Days Ago
Fix a few boat piece construction placeholder meshes.
16 Days Ago
boat_ai_reverse_preference_fix -> main
16 Days Ago
Setting up burstcloth and skinning for ghost sheet
16 Days Ago
fix missing z-buffer when rendering forward opaques
16 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
16 Days Ago
texturing progress - apartment complex
16 Days Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
16 Days Ago
Added coffee table to prefab
16 Days Ago
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16 Days Ago
Apartment kits update
16 Days Ago
merge from indirect_instancing
16 Days Ago
rebase on main
16 Days Ago
* Fixed doors getting detached when operated on a vehicle with indirect instancing * Fixed ghost objects being left behind if they had skins applied. * Fixed debug overlay not returning correct results in the editor * Improved debug overlay to be more useful and readable * Added prototype SIMD collider-less raycasting code. (WIP)
16 Days Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
16 Days Ago
loot_container_populateloot_fix -> main
16 Days Ago
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed. Thanks nivex!
16 Days Ago
merge from hackweek_more_tests
16 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
16 Days Ago
merge from naval_update/io_boats
16 Days Ago
Fixed pressure pads being deployable halfway through walls
16 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
16 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
16 Days Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
16 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
16 Days Ago
Deployable test for missing guide mesh
16 Days Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
16 Days Ago
merge from hackweek_more_tests
16 Days Ago
Handle multiple groundwatch components in the groundwatch test
16 Days Ago
Restored spotlight and tripod spotlight deploy guides
16 Days Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
16 Days Ago
merge from main
16 Days Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
16 Days Ago
merge from testrunner_editor