reporust_rebootcancel

141,076 Commits over 4,383 Days - 1.34cph!

12 Days Ago
Regenerate protobuf serializers
12 Days Ago
doubleconnect_eac_fix -> main
12 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
12 Days Ago
Fix animals not steering and scientists not facing target in unity nav mode
12 Days Ago
Cleanup
12 Days Ago
Merge from npc_gesture_heldentity_fix
12 Days Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
12 Days Ago
merge from main
12 Days Ago
Route regular server joins through the console command instead
12 Days Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
12 Days Ago
bundle nuke prefabs - sometimes working? sometimes not?
12 Days Ago
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12 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
12 Days Ago
merge from weapon_refresh_salvaged_cleaver
12 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
12 Days Ago
merge from main
Rin
12 Days Ago
merge from weapon_refresh_salvaged_cleaver
12 Days Ago
Skin pass for ice armour vest and mask
Rin
12 Days Ago
merge from cave_large_medium_ladder_fix
Rin
12 Days Ago
merge from wire_pooling_fix
12 Days Ago
Merge from workbench_ugprades
12 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
12 Days Ago
Merge from main
12 Days Ago
Adding unity install step for each pipeline
12 Days Ago
codegen
12 Days Ago
merge from main
12 Days Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
12 Days Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
12 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
12 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
12 Days Ago
Merge: from main
12 Days Ago
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Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
12 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
12 Days Ago
Add blending between aimdir pitch and reload animation.
12 Days Ago
Fixed some redirects
12 Days Ago
Fix mortar controller transitions not having any conditions
12 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
12 Days Ago
Merge from main
12 Days Ago
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12 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
12 Days Ago
Animate mortar during loading, disable the animator outside of loading.
12 Days Ago
Attempted fix for 'A session is already active.' EAC error
12 Days Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
12 Days Ago
boatai_los_swapfix -> main