reporust_rebootcancel

111,167 Commits over 3,928 Days - 1.18cph!

34 Days Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
34 Days Ago
Correct meta rotations in the avatar (maybe)
34 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
34 Days Ago
merge from main
34 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
34 Days Ago
Added better TAA sampling to reduce blurring
34 Days Ago
Removed ballista debug logs
34 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
34 Days Ago
Avatar fixes to prevent submerged animations
34 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
34 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
34 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
34 Days Ago
re-merge from /indirect_instancing
34 Days Ago
merge from /main
34 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
34 Days Ago
merge from arcticpack_itemstore_fixes
34 Days Ago
merge from ore_hotspot_position_fix
34 Days Ago
merge from simple_upgrade
34 Days Ago
merge from voiceprops_itemstore
34 Days Ago
merge from ore_sfx_fix
34 Days Ago
merge from hackweek_car_radio
34 Days Ago
merge from decal_nre_fix
34 Days Ago
Ice shader: triplanar normal map correction
34 Days Ago
Disable some now-duplicate options in graphics options screen
34 Days Ago
Merge from presets_editor/quality/
34 Days Ago
Merge from main
34 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
34 Days Ago
Merge from main
34 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
34 Days Ago
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34 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
34 Days Ago
test files
34 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
34 Days Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
35 Days Ago
LOD settings
35 Days Ago
renaming of unarmed anims to match maya source and new convention
35 Days Ago
Added asyncUpload settings to mandatory defaults
35 Days Ago
Set shadow cascade splits in mandatory defaults
35 Days Ago
Remove the massive lump of disabled code I forgot to delete
35 Days Ago
Merge indirect instancing
35 Days Ago
Implement indirect instanced rendering system
35 Days Ago
Particle raycasy budget preset values
35 Days Ago
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35 Days Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
35 Days Ago
Catapult item pickup and drop sounds
35 Days Ago
Added streaming texture presets
35 Days Ago
Ballista bolts world models and pickup/dropped sound
35 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
35 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
35 Days Ago
jungle ruins kit