121,138 Commits over 4,018 Days - 1.26cph!
Dont fly to a player thats ran too far from the starting position
Aim slightly higher up than the feet
re-balanced erosion splat values to be less intense, included oceanside and lakeside to ignore mask to avoid wiping out beaches with stones
Client predicted returning to player
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Corrected environment volume bounds calculation to prevent culling issues
Quicker return speed (again)
updated snake idle and created test escape anim
Restored playground terrain
merge from maxauth_clear_fix
'ent auth' command works with tugboat
merge from containercorpse_slots_fix
Fixed container corpses incorrect inventory slots count
enabled spatially aware environment volumes in Ziggurat
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter
fixed some lootspawn juxtaposition
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
Apply Impostor safety checks
Possible fix for floating players after vine tree is destroyed
Update X marker data for vine tree, much more accurate now thanks to new colliders
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations
Adjusted the collider of the stump to prevent players being stuck in them
Stop descending before hitting a vehicle
Add distance checks to vine interactions
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
Fixed climb interact option appearing when mounted to a vine
More obvious difference between medium and high state of charge on battery PFX.
Mild polish on the programmer art electric wire flow overlay.
Additional kapok tree variants / prefabs / colliders
Tweaked Kapok_a colllider
merge from outbreak_outfit -> jungle_update
lerp underwater scattering changes + refactor
also fix misspelled material parameter in lake/river/moonpool shaders
- added camera bone to arms only rig, enabling camera animation to be played during gestures
- setup camera animation on dlc gesture
- edits to 1p and 3p gesture anim length
IO wire color value overhaul.
No longer break PBR rules by having pitch black albedo or 255'd colors etc.
Updated the base albedo and normal map.
Looks better.
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)