reporust_rebootcancel

106,294 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Admin tools now also allow disabling the Performance Text UI
1 Year Ago
Add a button on the map view to toggle vending machine visibility (maps to client.ShowVendingMachinesOnMap) Convar is ignored on the death and marketplace screens
1 Year Ago
Optimize shotgun traps by using the TC of the shotgun trap instead of the player it is trying to shoot at Cache the TC for 3 seconds in shotgun trap (we still check auth normally)
1 Year Ago
Optimize turrets on the server by caching if there are any un-authed target in range & skip scanning targets if that is the case Mark auth as dirty when players are removed from auth or come into trigger range while unauthed Add Action onto TriggerBase for OnEntityEnterTrigger() and OnEntityLeaveTrigger()
1 Year Ago
WIP vertex paint for wind shader
1 Year Ago
Dracula cape lods Dracula cape no longer hides hair Material adjustments
1 Year Ago
Final torchholder enabled state. Blue bottomed atlas variant.
1 Year Ago
Updated skinning Proper burstcloth bone names
1 Year Ago
Torch flame & related files. Sorted duplicate ember files from a prior messy merge.
1 Year Ago
Major clean up in preparation for integration of accumulation-based DoF and AA
1 Year Ago
Merge from beltbar_text
1 Year Ago
Added ConVar.UI.showBeltBarBinds, defaults to false. Starting the tutorial defaults it to true.
1 Year Ago
Display actual keybind buttons bound for belt bar slots instead of just 1-6. Added Input.OnKeybindChanged event, called whenever a bind is changed. Belt buttons listen to keybind change event and update as required.
1 Year Ago
Merge from main
1 Year Ago
Show keybind text for belt bar buttons
1 Year Ago
Added OnTutorialEnded RPC to player, ready to be called in the future. Clear local time override when tutorial ends/aborts for player.
1 Year Ago
Merge from island_spawning
1 Year Ago
Unsaved
1 Year Ago
Tutorial crafting objectives are now highlighted in the crafting menu
1 Year Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
1 Year Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
1 Year Ago
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
1 Year Ago
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam Still lots of issues with holding weapons
1 Year Ago
Added high bone count test
1 Year Ago
Debug force open map no longer constantly turns the map on and off
1 Year Ago
Large explosion stuff & temp working files.
1 Year Ago
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1 Year Ago
Temporarily disable cloth sash
1 Year Ago
merge form main
1 Year Ago
merge from cached_server_browser_2
1 Year Ago
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled Should fix the wrong number of underwater layer buttons shown on the map
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from post-radial-blur
1 Year Ago
Added ExplosionScreenBounceFade script
1 Year Ago
Added explosions overlay script
1 Year Ago
Fixed radial blur line endings
1 Year Ago
Small NRE fix to LensDirtinessEffect
1 Year Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
1 Year Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
1 Year Ago
wip / testing
1 Year Ago
First version of post-process radial blur
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Convert to static class, get rid of gizmo debugging stuff.
1 Year Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
1 Year Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
1 Year Ago
Fixed map marker list going off screen when adding lots of markers
1 Year Ago
merge from main
1 Year Ago
merge from wr_scale_fixes
1 Year Ago
merge from parachute_dismount_improvements