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95063 w/ compile fix
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subtracting
95063 - compile issue
3p minigun - shortened fire anim to be more responsive
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points
Ensured fixed orbit works the same as the old orbit
Bunch of debug stuff
Fixed entry into orbit strafe
Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
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3p minigun fire animation shortened from 30 to 15 frames
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
updated 4k textures for cinematics
added camera animation to deploy and admire anims
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
Fixed visualize texel density shader error + now works in edit-mode
subtracting
95037 pie_menu_phrases - fixes greastures NRE and collectible pickups
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edited minigun view model deploy and admire animations
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OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
Restored Unity version to 2021.3.35f1
Snapped all crates on cargo ship back to the ground
fixed flickering decals in moonpool
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
fixed colliders of barges being too skinny
set up viewmodel renderer script with ammo belt materials included
Fix minigun belt lod glitch
missing material config effect specific to objects using Particle layer already in default state
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
merge from pie_menu_phrases
merge from tutorial_island
merge from toolcupboard_retroskin
added stairs near bridge on H2 to help getting up the dock
merge from save248 - staging wipe
fixed plywood mossy set having part. layer on by default
extended prevent building zone in both harbors with a bias towards the sea
S2P
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join
Downloading the maps is much faster and way less resource intensive
Can be disabled by setting server.autoUploadMap to false