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106,392 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Projectile fixes (things I broke in 83834)
1 Year Ago
Update editor tool to convert prefabs to InstancedMeshFilter
1 Year Ago
Tugboat control panel LODs and sonar emissive
1 Year Ago
Beginning of massive refactor to support all entities & all types of world prefabs
1 Year Ago
Ocean refraction tweaks +caustics adjustments to match.
1 Year Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
1 Year Ago
code cleanup
1 Year Ago
underwater.prefab iteration & fixed time scaling issue
1 Year Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
1 Year Ago
add randomization to diver suit
1 Year Ago
Cherry picked 83847 => Fixed Lake and Swamp shading and refraction
1 Year Ago
Fixed Lake and Swamp shading and refraction
1 Year Ago
Bone retargeted breathing FX out of the back area when underwater
1 Year Ago
merge from save239
1 Year Ago
diversuit -> save239
1 Year Ago
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1 Year Ago
Cherry picked 83841 => Fixed water mask
1 Year Ago
Fixed water mask
1 Year Ago
Added and Setup Smoke Detector Prefabs
1 Year Ago
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
1 Year Ago
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
1 Year Ago
Cherry picked 83836 => Shader compile error fix
1 Year Ago
Shader compile error fix (related to 83832)
1 Year Ago
Fixed GamePhysics queries not handling WaterCollision triggers
1 Year Ago
Fixed several underwater projectile issues (speargun)
1 Year Ago
Cherry picked: 83782 Fixed bug breaking cloth fuzz and parallax mapping 83793 Additional fix for bug fuzz and parallax 83830 Fixed spray can free paint decals 83831 Fixed decal layer masking to always default layer1 for default/legacy shaders 83832 Fixed Rustige eggs shader issues
1 Year Ago
Fixed Rustige eggs shader issues
1 Year Ago
Fixed decal layer masking to always default layer1 for default/legacy shaders
1 Year Ago
Fixed spray can free paint decals
1 Year Ago
wip and some debug
1 Year Ago
show correct skin on placement ghost model
1 Year Ago
merge from weapon racks main
1 Year Ago
merge from mfm
1 Year Ago
Setup glock again after merge conflict
1 Year Ago
the rest
1 Year Ago
merge from main wip, keeps crashing Plastic if I do it all at once
1 Year Ago
Merge from save239
1 Year Ago
Backups + directory change
1 Year Ago
Merge from main
1 Year Ago
Cherry-pick client compile fix
1 Year Ago
Merge PhysicsLayerRevamp -> save239
1 Year Ago
Fixed boat client compile bug
1 Year Ago
Merge PhysicsLayerRevamp -> Main
1 Year Ago
Fixed broken (bad merge) glock worldmodel prefab
1 Year Ago
Don't show Tugboat health info if driver is mounted
1 Year Ago
Merge Tugboat -> Main
1 Year Ago
Fixed floating barge pieces at harbor_2
1 Year Ago
Fixed NVG goggle visible aperture scaling with UI scale
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Merge Tugboat -> save239