reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

10 Months Ago
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10 Months Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
10 Months Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
10 Months Ago
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10 Months Ago
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10 Months Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
10 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
10 Months Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed ocean water depth on map sometimes being misleading
10 Months Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
10 Months Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
10 Months Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
10 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
10 Months Ago
gibs and guides for frontier gates and walls
10 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
10 Months Ago
player update. exported rifle stance walking anims
10 Months Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
merge from LocomotivePushFix
10 Months Ago
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10 Months Ago
merge from nametags_random_colour
10 Months Ago
merge from wallpaper
10 Months Ago
Ensure vendor test scene spawns a radtown
10 Months Ago
Added spline for vendor and bradley to follow S2P
10 Months Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
10 Months Ago
Localized dropdowns "Unknown" option
10 Months Ago
Localized active boosts tooltip (teas)
10 Months Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
10 Months Ago
Add budgeted queue for pathfinding requests
10 Months Ago
Added control point/ tangent editor tools to world spline inspector
10 Months Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
10 Months Ago
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10 Months Ago
set up anim event for 3p reload shells ejecting
10 Months Ago
Added ziggurat blockouts with interior
10 Months Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
10 Months Ago
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10 Months Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
10 Months Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
10 Months Ago
Merge: from main Tests: built all modes in editor
10 Months Ago
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10 Months Ago
Change output folder structure per Lewis' request
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Test scene
10 Months Ago
Merge from main. Reset this week's skin items scene materials to default.