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134,425 Commits over 4,444 Days - 1.26cph!

10 Months Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
10 Months Ago
Codegen
10 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
10 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
10 Months Ago
Tune generation param so that hires navmesh tiles have the same size as lowres ones, for easier stitching
10 Months Ago
Add multi command execution to console UI + multi line autocompletion.
10 Months Ago
- Speed up geometry collection (lots of culling was actually losing perf when done at scale and relying on recast chunkyMesh) - Fix terrain gen being very low res and not respecting alpha (go back to using existing baked terrain code we were using before)
10 Months Ago
Add multiline support to dev console
10 Months Ago
merge from main -> naval_update
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
Casino progress / better curtains
10 Months Ago
security tower rename material
10 Months Ago
- Speed up tile rebuild - Fix tile rebuild giving very different results from initial build
10 Months Ago
Can only bunnyhop: 1. Once every 3 seconds 2. When grounded 3. When not waterlogged 4. When there is at least 10% sprint percentage remaining Bunnyhop now: 1. Uses correct physics calls to make a nice jump 2. Uses a relative force to account for slopes 3. Jumps higher at faster speeds 4. Jumps get scaled by the sprint percentage remaining 5. Consumes 10% sprint percentage https://files.facepunch.com/jacob/1b0511b1/Unity_Aa2i1beFhS.mp4 https://files.facepunch.com/jacob/1b0511b1/Unity_npssU8l2Br.mp4
10 Months Ago
Optim: Get rid of allocs in BradleyAPC::DoPhysicsMove Tests: loaded monument island with a launch site, verified bradley spans and rides around. in profiler DoPhysicsMove had 0 allocs
10 Months Ago
Set dressing supplies barge
10 Months Ago
Locker - updated workshop model with proper mesh shading
10 Months Ago
Simplify prioritize premium sorting - works way better than it did before
10 Months Ago
Generic container LODs
10 Months Ago
fixed compile from CoACD
10 Months Ago
Merge from naval_missions
10 Months Ago
security prison bug fixes, lods, collision
10 Months Ago
Progress backup
10 Months Ago
Cleanup
10 Months Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
10 Months Ago
wrap custom coacd editor in defines
10 Months Ago
Further cannon setup. Collision setup so it works nicely with cannon low wall.
10 Months Ago
Merge from naval_update
10 Months Ago
Fix compile errors
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from naval_update
10 Months Ago
Optim: get rid of allocs in BuildingPrivlidge::IsAuthed Tests: set up TC on Craggy, was able to auth/deauth
10 Months Ago
Merge from naval_update
10 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
10 Months Ago
Unity tutorial - added test objects to scene
10 Months Ago
Cannon deploy placement fix.
10 Months Ago
Cannon art/prefab updates. Assign placement prefab.
10 Months Ago
merge from fix_nametag_blocked_by_floor
10 Months Ago
merge from fix_nametags_water
10 Months Ago
merge from duplicated_gunshots_fix
10 Months Ago
Merge from boat_building
10 Months Ago
Error scan checks for more than one occurrence of an ActionEvent node type
10 Months Ago
manifest
10 Months Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
10 Months Ago
Remove merging of damaged regions as the sorting and merging was taking more time than it saved in some situations. If frequent buffer updates continue to be a problem, /indirect_instancing/bitmapped_damage_tracking should fix that.
10 Months Ago
Cleanup code for node creation search window
10 Months Ago
door.hinged.mboat models, item def, prefab
10 Months Ago
Fix all boat building block localizations
10 Months Ago
Add and setup low cannon wall. Added to boat planner.
10 Months Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.