reporust_rebootcancel

137,366 Commits over 4,352 Days - 1.32cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
12 Months Ago
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12 Months Ago
main -> vines
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
12 Months Ago
range_volumes -> main
12 Months Ago
Readjusted HBHF sensor visual size
12 Months Ago
Fix deploy guide renderer NREs
12 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
12 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
12 Months Ago
Fixed tesla coil visualisation
12 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
12 Months Ago
Update store icon
12 Months Ago
merge from softcore_update
12 Months Ago
main -> range_volumes
12 Months Ago
Fixed corpse repositionning failing
12 Months Ago
import option tweak to watertight hatch spec map
12 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
12 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
12 Months Ago
Fixing skinning for outbreak scientist
12 Months Ago
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12 Months Ago
boomerang -> jungle_update
12 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
12 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon
12 Months Ago
Adobe Wall and Gate setup
12 Months Ago
Fix issue detecting if boomerang has finished its curve
12 Months Ago
Blowpipe animation pass and blend adjustments
12 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
12 Months Ago
merge from monuments_bug_fixes_0325
12 Months Ago
merge
12 Months Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
12 Months Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
12 Months Ago
network++ save++
12 Months Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
12 Months Ago
bread heal over time instead of instant heal
12 Months Ago
softened a crease in canyon_c terrain
12 Months Ago
updated cliff rock position at WTP
12 Months Ago
Merge from bag_changes
12 Months Ago
Made the new corpses immortal
12 Months Ago
Merge from bag_changes
12 Months Ago
Merge from parent
12 Months Ago
Bed corpse setup
12 Months Ago
Merge from main
12 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons