106,632 Commits over 3,836 Days - 1.16cph!
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
rustige_egg_f anim controller changes so the open/close anims blend properly
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
setup some test weapons for standing rack.
test save.
Added missing oilrig textures
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects
This will need some manual merging to bring it in line with the media_projects version
Weapon socket position adjust
Smooth interpolation of gun position on clients using GenericLerp
cave_entrance_c .meta file
Don't allow C4 to stick to drones
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Brief over-distance battery fire FX prefab file.
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
Trying a different method for turret aim control. Use standard eye movement as the basis.
Added 1st person deploy sound for detonator
Change drone to use a box collider instead of mesh collider
Don't allow RC controlling an autoturret while it is booting
Update bandit town hlod mesh to remove the softcore reclaim terminal
Updated m92 reload time to match animation lengths
PlayerInput ApplyViewAngles mounted code refactor/cleanup
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
Turret aiming working (though a bit clunky)
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs
Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
Gunner view can look around - kind of. Needs some fixes
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NMS dressing progress
Scene2prefab
Fix static computer stations pulling RC identifiers of things it shouldn't know about
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth)
Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone)
Only allow the person who deployed the drone to change its identifier
Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
add RF arming beep
mouseover frequency
NMS dressing polish
Scene2Prefab
slightly increased random offset from RF c4 to 0.2s from 0.1s
c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
Reset drone flags when ending control (fixes audio getting stuck on)
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
Cut memory down and placement time by a lot. Better level calculation.