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106,632 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Merge from rc_drone
1 Year Ago
added legs to eggsuit to avoid clipping issues, set up prefab, added female variant and linked to clothing script on prefab
1 Year Ago
fixes
1 Year Ago
rustige_egg_f anim controller changes so the open/close anims blend properly
1 Year Ago
rebuilt rustige_egg_f with correct bone rotation to fix egg rotate, anim issues. Glitzed up the icon. Lightened gold material
1 Year Ago
setup some test weapons for standing rack. test save.
1 Year Ago
merge from main
1 Year Ago
Added missing oilrig textures
1 Year Ago
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects This will need some manual merging to bring it in line with the media_projects version
1 Year Ago
Weapon socket position adjust
1 Year Ago
Compile bigfix
1 Year Ago
Minor extras
1 Year Ago
Smooth interpolation of gun position on clients using GenericLerp
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
cave_entrance_c .meta file
1 Year Ago
CodeGen
1 Year Ago
Missing asset file
1 Year Ago
Don't allow C4 to stick to drones
1 Year Ago
Merge from main
1 Year Ago
Brief over-distance battery fire FX prefab file.
1 Year Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
1 Year Ago
Trying a different method for turret aim control. Use standard eye movement as the basis.
1 Year Ago
Added 1st person deploy sound for detonator
1 Year Ago
Change drone to use a box collider instead of mesh collider
1 Year Ago
Don't allow RC controlling an autoturret while it is booting
1 Year Ago
Update bandit town hlod mesh to remove the softcore reclaim terminal
1 Year Ago
Updated m92 reload time to match animation lengths
1 Year Ago
missing file
1 Year Ago
Merge from main
1 Year Ago
PlayerInput ApplyViewAngles mounted code refactor/cleanup
1 Year Ago
Merge from industrial
1 Year Ago
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
1 Year Ago
Turret aiming working (though a bit clunky)
1 Year Ago
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
1 Year Ago
Gunner view can look around - kind of. Needs some fixes
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
NMS dressing progress Scene2prefab
1 Year Ago
Fix static computer stations pulling RC identifiers of things it shouldn't know about
1 Year Ago
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth) Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone) Only allow the person who deployed the drone to change its identifier Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
1 Year Ago
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
1 Year Ago
add RF arming beep mouseover frequency
1 Year Ago
NMS dressing polish Scene2Prefab
1 Year Ago
slightly increased random offset from RF c4 to 0.2s from 0.1s c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
1 Year Ago
Reset drone flags when ending control (fixes audio getting stuck on)
1 Year Ago
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
1 Year Ago
Cut memory down and placement time by a lot. Better level calculation.