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135,564 Commits over 4,474 Days - 1.26cph!

1 Year Ago
DirectlyMountable check in force mount
1 Year Ago
Merge from main
1 Year Ago
Don't show the timed dismount UI if we're restrained
1 Year Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
1 Year Ago
merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Moved turrets closer to the vendor centre
2 Years Ago
Added random engine backfires
2 Years Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
2 Years Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
2 Years Ago
Added side turrets to the vendor
2 Years Ago
reduced max tick rate on cloth
2 Years Ago
re-organising scene into appropriate groups re-organising radhouse large prefab
2 Years Ago
updated test scene
2 Years Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
2 Years Ago
Added a toxic pool water surface toxic pool material
2 Years Ago
Vendor attacker is not marked as hostile
2 Years Ago
Wired headlights and spotlights to TOD
2 Years Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
2 Years Ago
Underwater divesites ABC base setup Unity scene setup with S2P groups
2 Years Ago
Merge main -> travelling_vendor
2 Years Ago
Updated all radiator positions throughout level
2 Years Ago
tweaked radiator props draw distances, added a white material variant
2 Years Ago
merge from main
2 Years Ago
set dressing progress backup
2 Years Ago
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
2 Years Ago
viewmodel handcuffs - setup viewmodel renderer script
2 Years Ago
Remove transition times on cuffs VM deploy state animations to fix visual state bug
2 Years Ago
blunderbus admire animation edited
2 Years Ago
radhouse apartments and radiator collision fix
2 Years Ago
Added new remove hood and cuffs radial icons
2 Years Ago
Merge Bikes -> main
2 Years Ago
Fixed bikes drifting slowly when idle and awake
2 Years Ago
Merge from main
2 Years Ago
set dressing progress backup
2 Years Ago
merge from demo_map_nre_fix
2 Years Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
merge from fix_runtime_profiling_update -> main
2 Years Ago
Fix update, late update, physics & fixed update counters not being reset on the server
2 Years Ago
Merge Bikes -> main
2 Years Ago
Fixed sidecar wheel visual trouble
2 Years Ago
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
2 Years Ago
Sidecar stuff
2 Years Ago
Fixed sidecar collider trouble
2 Years Ago
Fixed several NRE's when opening the map while in a demo and the player has placed markers
2 Years Ago
Fixed getting clip-check dismounted from bikes when scraping against walls
2 Years Ago
Merge Bikes -> main
2 Years Ago
Moved bike driver eye pos forward, avoid clipping with clothing
2 Years Ago
Halve the collision impulse Y
2 Years Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes