142,145 Commits over 4,383 Days - 1.35cph!

7 Months Ago
Fix buried items error when loading a save file
7 Months Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
7 Months Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
7 Months Ago
pt_boat_gameplay_pass -> naval_update
7 Months Ago
Disable BoatAI debug.log
7 Months Ago
Update: name the analytics thread Tests: dry run in the editor
7 Months Ago
Optim: reduce allocations by relying less on async/await - Use a Thread instead of a Task for internal AnalyticsManager work (this also fixed editor 10s shutdown delay) - Allow internal upload tasks to run in parallel instead of waiting on sequential completion Previously it would frequently GC, now it's back to normal Tests: ran in editor in dry run mode. ran unit tests
7 Months Ago
Fixed LOD materials on farm barge tarps
7 Months Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
7 Months Ago
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
7 Months Ago
naval_update -> pt_boat_gameplay_pass
7 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
7 Months Ago
PT Mesh update
7 Months Ago
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7 Months Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
7 Months Ago
Merge from naval_update
7 Months Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
7 Months Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
7 Months Ago
Merge bitmapped_damage_tracking → indirect_instancing
7 Months Ago
Implement bitmapped damage tracking
7 Months Ago
Tropical1 tree fixes
7 Months Ago
commit _b material for platform
7 Months Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
7 Months Ago
Boat ladder prefab tweaks
7 Months Ago
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7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
7 Months Ago
merge from more_cannon_fixes
7 Months Ago
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7 Months Ago
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7 Months Ago
Remove debugs and extra print statements
7 Months Ago
pt_boat_gameplay_pass -> naval_update
7 Months Ago
PT Boat Deepsea now driven properly by AI
7 Months Ago
Tropical2 prefab setup
7 Months Ago
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7 Months Ago
Initial boat ladder item and prefab setup.
7 Months Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
7 Months Ago
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7 Months Ago
Added a tooltip on the deep sea map marker
7 Months Ago
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7 Months Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
7 Months Ago
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7 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
7 Months Ago
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