241,679 Commits over 3,867 Days - 2.60cph!

5 Months Ago
Refactor game status / timer display
5 Months Ago
Reapply subtract
5 Months Ago
merge from main -> qol_building_blocked_visual
5 Months Ago
Change ct buyzone color to match
5 Months Ago
buyzones + soundscape
5 Months Ago
Ultrawide canvas Tweak vitals for consistency, increase effective safe area size
5 Months Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
5 Months Ago
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5 Months Ago
Resize input hints & text for consistency
5 Months Ago
Buyzone prefab + map progress
5 Months Ago
Add buyzones, buy anywhere setting
5 Months Ago
Basic placeholder team icons
5 Months Ago
Being pushed or taking damage cancels unlock minigame
5 Months Ago
removing unused prefabs
5 Months Ago
Team radio VOs
5 Months Ago
added texture mask for radtown shed roof.
5 Months Ago
reworked radtown shed roof to use texture masked material.
5 Months Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
5 Months Ago
subtracting 98092 qol_building_blocked_visual
5 Months Ago
subtracting 98091 fix_planner_reset_construction
5 Months Ago
actual formatting in .editorconfig
5 Months Ago
BombDefusalScenario, round end conditions
5 Months Ago
Drop current in slot when acquiring new weapon
5 Months Ago
Change RootNamespace
5 Months Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
5 Months Ago
Map progress
5 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
5 Months Ago
Team radio VOs
5 Months Ago
Bomb listener interfaces, explosion does damage
5 Months Ago
Apply force where the player's aiming when dropping
5 Months Ago
Can drop weapons (not melee), can't pick up yet
5 Months Ago
crate_dev mesh setup check-in
5 Months Ago
add col for oildrum_dev
5 Months Ago
Group buy menu by slot
5 Months Ago
update asset_zoo with dev models
5 Months Ago
oildrum_dev model
5 Months Ago
- ▇█▊▆▇▉▆ ▌▆▍▇▋▋ ▍▆▆▍▋▅▋▇ ▊▄▆▉▋▄ ▅▄▍▅█▌▇▇ ▅▄ ▊█▇▅ ▆▇▇▄▊▇▌ ▍▇▆▄▇█ █▊ ██▊▊█▄ ▌▇ ▌▍▍▇▊▄▆▆▆ ▌▊▅▇▋ ▅▍▇▆▆▊ ▋▅▄▇ ▌▋▋▊▄ ▌▍▄▇▄▉ ▄▊▍▆▌▅▍▋▉▌▇▇▋▆▊ ▆▅▌▆▊ - ▊▍▉▉▌▇▊ ▆█▍▉▋▇▆ ▄▆▇ ▄██▋▇ ▉ ▉██▍▇▇▊▋▆▅ █▌▅ ▅ █▇█▉▋▇ ▊▆▉▄█▆▇▌▅█ ▌▌ ▇▇▍▄-█▇-▇▍▌▅▇ ▊▌ █▌▅▍▊▍ ▌▄ ▄▍▇ ▍█▉▄▍ ▋▉▋▆▉▉▋ ▅▇▌▄ ▆▌██▌▌▅▄ - ▇▆▍▉█▍ ▌▆█▊ ▅▄▌▆▍▅ ▊▉▇▇▍ ▄▍ ▉▌▌▊▆▊██▄ ▇█▋▋▋▄▇ ▇▊▆▆▉▅ ▋▅ ▄▌▇▋▇▉▋▅▆ ▆▇▊▉▇ ▊▊ ▄▆▅▋█▉▆ ▇▉▆'▄ ▋▊▋██▄▊▊▇ ▆▋▅█▉▆ ██▇▇▋▄▍ ▊▆▇▍▍▋█▊▍▅▄ - ▉▍▉ █▌▍▊▌▋▇▇▆▄▊▅▆▄▋ ▄▆▉▍▌ ▍▉▅▉▄ ▍▅▊▇▉▅ ▍▊▊▍▊█▋▌▇▊▇▄ ▆▆▋█▇▍ ▌▍█▉ ▅▉▍▊ ▇▉▍▉ ▊▍ ▋▍▋▉ ▉▅▄ ▉ █▊▊▅▊█▌ ▆▆█▋▋█▉▊ ██▄▍ (▍▄▅▍▋ ▍▇▆▇▉▆ ▍▆▌ ▇█▋▍▍▍█ ▌▅▆ █▌▌▉▅▇▆▅/█▅▅▉▆▋▌▆▆▆ ▉▋▄▉█▍▅▄▌)
5 Months Ago
Can right mouse to knife as well
5 Months Ago
A little safety for calling ResumeGame() mutliple times
5 Months Ago
Upped the hearing range for the c4 beeps
5 Months Ago
Make game loop into a resumable state machine
5 Months Ago
make knife/c4 unpurchaseable
5 Months Ago
Fixed the m4
5 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
5 Months Ago
add weapon costs
5 Months Ago
merge from qol_building_blocked_visual
5 Months Ago
Team obscured outline effect
5 Months Ago
merge from fix_planner_reset_construction
5 Months Ago
merge from fishing_changes_june_24
5 Months Ago
merge from HeliDrivingImprovements