241,680 Commits over 3,867 Days - 2.60cph!

5 Months Ago
merge from HeliDrivingImprovements
5 Months Ago
merge from techtree_workbench_multi_access
5 Months Ago
merge from RepairBenchSkinName
5 Months Ago
Update .sbproj
5 Months Ago
merge from io_seismic_sensor
5 Months Ago
ResourcesPage path widget directory is relative to the Assets directory
5 Months Ago
merge from small_oilrig_vent_fix
5 Months Ago
reapplying 98066 hackweek_renderlod_collapse
5 Months Ago
Pause Game Start dev command
5 Months Ago
Expose Terrain size properties to settings sheet
5 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
5 Months Ago
Changed GameObject prefab deserialization to return promised GameResource, instead of failing and throwing, fixes a race condition where prefab resource hasn't loaded in time
5 Months Ago
Slot property in WeaponData
5 Months Ago
Fix weapon references in bomb_defusal game mode
5 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
5 Months Ago
Use Game.IsEditor
5 Months Ago
Let's see if this works, probably not..
5 Months Ago
oilrigs S2P
5 Months Ago
tweaked volume placement
5 Months Ago
small rig vent prefab was missing environment volumes
5 Months Ago
Re-exporting large oilrig vent mesh with correct normals Redid the small rig vent collider to be like the large one since the large one does work
5 Months Ago
More investigation
5 Months Ago
Switching Refactor
5 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
5 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
5 Months Ago
Restore weapon icons to buy menu
5 Months Ago
Merge from main
5 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
5 Months Ago
Add inflictor to damage events, pass through to kill feed
5 Months Ago
Fixed my suspend switching change happening on non-local clients
5 Months Ago
Can only die once, stops kill feed spam
5 Months Ago
Add KillFeed
5 Months Ago
Add IKillListener (prep for kill feed)
5 Months Ago
Leaderboard backup, run #12114
5 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
5 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
5 Months Ago
Use BulletSpread instead of hardcoded value
5 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
5 Months Ago
Subtract 98066 (trying to fix broken build)
5 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
5 Months Ago
More fish bait value adjustments: Anchovy, herring and sardine bait value is now 2 and can be used in stacks of 2 (use 2x to reach 4 bait value) Small Trout, Yellow Perch bait value is now 5 and can be used in stacks of 2 (use 2x to reach 10 bait value) Catfish, Small shark, Salmon, Orange Roughy are now 10 bait value and limited to 1 stack Raw fish meat is still 0 bait value Rationale: Use smaller fish as bait to catch bigger fish, with the risk of losing your bait and having to start from the small fish again. No longer allow raw fish meat to be used as bait so a large fish can't be gutted to restart the cycle The goal is to introduce a risk element - do you cash out with your medium fish or use it as bait to try and get a bigger/better fish
5 Months Ago
Fix trigger_wildlife_trap somtiems not working in the editor Fish trap now has a 50% chance of failing, bait is still consumed but trap will remain active
5 Months Ago
Placeholder UI
5 Months Ago
v_spaghellim4: updated idle pose (again)
5 Months Ago
First person arms: various updates to prefabs + new non-weapon_root-centric shared animations (for grenades)
5 Months Ago
Merge from sprint_seed_fill
5 Months Ago
merge from main -> allow_barricades_monuments
5 Months Ago
Fix compile errors
5 Months Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
5 Months Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)