194,205 Commits over 4,079 Days - 1.98cph!

7 Months Ago
Merge: from main Tests: none(trivial merge)
7 Months Ago
▉▍▍▋▆ ▌▇▄▆ ▊▄_▄▅█▄_▅▆▌▉▄▇▇▉_█▇▄▍▆
7 Months Ago
▄▊▆▉▋ ▍▍▉▄ ▆▇▆█▍▇▉▌▆▉_▊▆▅▇▄▆_▇▅▊▆▅
7 Months Ago
merge from halloween24
7 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
7 Months Ago
Parent merge
7 Months Ago
Raw anim backups
7 Months Ago
Merge from main
7 Months Ago
7 Months Ago
Merge from gesturepack
7 Months Ago
Anim adjustments
7 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
7 Months Ago
7 Months Ago
Knuckle crack anim fixes
7 Months Ago
Parent merge
7 Months Ago
Don't play the lose animation when drawing
7 Months Ago
Merge from gesturepack
7 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
7 Months Ago
Unsaved sound timing change
7 Months Ago
RPS foley sounds
7 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
7 Months Ago
Knuckle crack sound timing tweaks
7 Months Ago
Halloween 2024 Adam backup
7 Months Ago
Merge from qol_teleport2grid -> main
7 Months Ago
Gesture foley sound tweaks
7 Months Ago
Merge from spawn_debris_pool_fix
7 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
7 Months Ago
▋▋▇▊▄ ▊▇▍▉ ▊▄▇▄_▊▉█▆▆▉▇▇▄▅_▅▉▉▇▊▍▇
7 Months Ago
▆█▊█▉▋ ▌█▇ ▆▇▉▇▅▌▋▌ ▊▉▍▆
7 Months Ago
7 Months Ago
Merge from RF_optim/RFManager
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
Merge from fix_barricades_train_tunnels
7 Months Ago
Merge from wearable_down_limit_fix
7 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
7 Months Ago
Merge from main
7 Months Ago
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Merge from demo_shot_delete_fix
7 Months Ago
End the currently playing shot when deleting a folder
7 Months Ago
Merge from main
7 Months Ago
Merge from cui_pr_61
7 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
7 Months Ago
Ballista and battering ram deployable prefab tweaks
7 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
7 Months Ago
merge from fix_radiation_rounding_damage -> main
7 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
7 Months Ago
Siege tower deployable prefab tweaks