137,842 Commits over 4,324 Days - 1.33cph!

7 Months Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
7 Months Ago
Add generic method to iterate over a list with a set budget
7 Months Ago
Added container shells for farm area + LODs
7 Months Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
7 Months Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
7 Months Ago
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7 Months Ago
Overcast wind 0.75 > 0.4
7 Months Ago
Toned jungle yellowing (anti-blue) down 4%
7 Months Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
7 Months Ago
Fixed foggy weather having wind.
7 Months Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
7 Months Ago
Old weather odds.
7 Months Ago
Merge from main
7 Months Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
7 Months Ago
merge back fix for static field code gen.
7 Months Ago
Wait for a domain reload before generating code to make sure all fields are reset.
7 Months Ago
Updating deploy anim to fix shoulder issues
7 Months Ago
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7 Months Ago
session_text_fix -> new_menu2
7 Months Ago
Prevent header image from stretching in the session page
7 Months Ago
Ensure server title and logo changes properly on the session page
7 Months Ago
switched to just use cutout texture on bulbs
7 Months Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
7 Months Ago
Fixing cinematic pilot suit skinning
7 Months Ago
merge from ambient_lighting_fixes
7 Months Ago
server_image_size_fix -> new_menu2
7 Months Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
7 Months Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
7 Months Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
7 Months Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
7 Months Ago
3p db shotgun reload sfx anim event
7 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
7 Months Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
7 Months Ago
main -> new_menu2
7 Months Ago
fix_shockbyte_button -> main (changes were stomped)
7 Months Ago
Remove extra logs
7 Months Ago
Fix shockbyte button again
7 Months Ago
renaming anims
7 Months Ago
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7 Months Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
7 Months Ago
Fixed store search using empty takeover names instead of GetItemName
7 Months Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
7 Months Ago
merge from main
7 Months Ago
WIP test stuff
7 Months Ago
Fix build error due to InstanceHandleList
7 Months Ago
Reset meshes to their state in /main
7 Months Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
7 Months Ago
Remove unused baker prefab
7 Months Ago
Editor GUI tidy up
7 Months Ago
added media images to pilot pack sitem